OpenB3d library Wiki
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Add source_mesh to dest_mesh. All mesh data are copied to the destination mesh, so you can also delete the source mesh, after this command.
The size and rotation of the entity won't apply to the mesh: so, if you have used commands like [RotateEntity], or [ScaleEntity], they won't affect the copied mesh; use [RotateMesh] and [ScaleMesh], instead.