Vincent Torri writes:
>Also, I linked against what is provided by mingw. Only libd3dx9d.a is
>available. no libd3dx9.a. I would be perfectl happy is a non debug static
>lib was provided.
It's not going to happen. There was no non-debug D3DX DLL corresponding
to this version of D3DX, and it would take years for someone to write
a replacement for the large and complicated D3DX static library.
>I think that a good review of d3d9 and opengl must be done in mingw. d3d9
>libs seem to be inconsistent (sometimes debug ones, sometimes not. Opengl
>is quite old.
Try using the latest Microsoft's DirectX SDK.
>describe how to get a static lib from a dll. The problem is that
No, it describes how to create an import library for a DLL. A static
library doesn't reference a DLL. The code for all of its functions
are contained in the static library and get linked directly into the
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