From: Marcus Geelnard <marcus.geelnard@sp...> - 2002-04-17 14:30:23
>> The Mesa3D headers need to be modified (at least slightly) in order to
>> function without Mesa. Also, as stated earlier, Mesa3D uses the SGI open
>> source versions of glu.h and glext.h. I believe we could use these as
>If these can be used in Mesa I suppose they can be used on MinGW as
That is my understanding too.
>> If this is all OK, the files can be found at:
>> 1) Someone should verify the licenses - is it OK to use these in the
>> MinGW distribution?
>As said before, in respect to Mesa yes. IANAL, but from what I
>understood from SGI's license at http://oss.sgi.com/projects/FreeB/ does
>allow to distribute and/or create derivative work.
>> 2) If 1) turns out OK, how do we integrate those files into MinGW?
>I'll add those files to w32api.
Finally, my favourite OpenGL development platform (MinGW) will support
BTW. Feel free to make alterations to the headers (e.g. add w32api
comments / revisions, remove my comments, whatever feels natural
for integrating it into w32api).
A disclaimer: I have not tested all possible aspects of these
headers. I just know that a standard OpenGL program will compile
with these headers under MinGW32.