From: Paul G. <pga...@qw...> - 2001-07-30 00:09:45
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On 29 Jul 2001, at 18:33, the Illustrious Mike L wrote: > ----- Original Message ----- > From: "Jackson Yee" <jac...@ya...> > To: <min...@li...> > Sent: Saturday, July 28, 2001 3:07 PM > Subject: Re: [Mingw-users] DirectX 8 libs for MingW32 > > > I don't know where Peter's site has gone, but if you want to use > > DirectX > 8, > > you can download the DirectX SDK from MSDN and use it directly with > > the latest stable release of MinGW. > > Is this the first version (Mingw-1.0.1-20010726) of MinGW to support > this? Nope. DirectX has been minimally supported since it was available on the net for review (documentation, etc.). The first version of Dx which I used in a Mingw application was actually Dx3. Most NT4 developers prefer OpenGL since OpenGL is supported across all Windows based (win32api) platforms. DirectX, especially the latest versions, are not. Incidentally, the movie, "Final Fantasy: The Spriits Within" was created using SGIs' Silicon Graphics Onyx, Octane and 2000 servers to name only a few (OpenGL is standard on most, if not all SGI machines). Alias/Wavefront Maya and Pixar Renderman (Linux) were used for CG development. See http://www.sgi.com/features/2001/july/fantasy/ for more on this. Back to the subject at hand, Mingw development is focussed on Mingw Development Tool Set, and DirectX is Not Needed nor Required for Mingw to function regardless of how much Microsoft wants to hype their latest and greatest DirectX release. Paul G. |