We are trying to generate a 64 bit build with NVIDIA Cg.
This used to work with 32 bit mingw (and an older set of libraries)
This now work with Visual Studio x64
But fails with Mingw 64 bit at run time: the first call of a cg function results in a crash.
Rebuilding Cg example as supplied by NVIDIA lead to similar crash.
Any idea how to solve this?