![]() Pterodactyl |
![]() Ubuntu |
![]() Linux |
![]() Windows |
![]() Termux |
![]() macOS |
MC-Headless runs perfectly on all platforms above:
MC-Headless is a powerful Node.js library that simplifies running Minecraft servers (Java, Bedrock, or Cross-play) with a clean, promise-based API. No more dealing with complex Java commands, server.properties files, or manual downloads - just simple JavaScript methods.
Built specifically for developers, sysadmins, and Minecraft enthusiasts who want to automate server management, run headless servers on VPS/Pterodactyl/Termux, or integrate Minecraft servers into their applications.
| Category | Features |
|---|---|
| Server Types | Paper, Purpur, Vanilla, Spigot, Forge, Fabric |
| Platforms | Java Edition, Bedrock Edition, Cross-play (Geyser) |
| Auto Setup | Automatic Java detection, EULA acceptance, server.properties generation |
| Portable Java | Download JRE to current directory, no system installation required |
| Cgroups Stats | CPU/Memory stats like Pterodactyl (30s interval) |
| Downloader | Pure Node.js downloader (no curl/wget needed) |
| Memory Management | Custom memory allocation, Aikar's flags optimization |
| Backup System | Automatic scheduled backups, manual backup triggers |
| Monitoring | Real-time CPU/memory usage, player tracking, server events |
| Cross-play | Built-in Geyser & Floodgate support for Bedrock clients |
| ViaVersion | Built-in ViaVersion, ViaBackwards, ViaRewind support |
| SkinRestorer | Auto-download and install SkinRestorer plugin |
| Pterodactyl Ready | Optimized for panel hosting |
| Termux Friendly | Optimized for Android/Termux environments |
| Headless Ready | No GUI required, perfect for servers and automation |
| Silent Mode | Direct log piping for minimal CPU usage |
# Download server jar
wget https://api.papermc.io/v2/projects/paper/versions/1.21.11/builds/196/downloads/paper-1.21.11-196.jar
# Check if Java installed
which java || echo "Java not found"
# Install Java manually if needed
sudo apt install openjdk-21-jre-headless
# Accept EULA
echo "eula=true" > eula.txt
# Create server.properties
echo "server-port=25565" > server.properties
echo "max-players=20" >> server.properties
# Run server with complex Java flags
java -Xms4G -Xmx12G -XX:+UseG1GC -jar paper-1.21.11-196.jar nogui
# Download plugins manually
wget https://github.com/ViaVersion/ViaVersion/releases/download/5.7.2/ViaVersion-5.7.2.jar -P plugins/
wget https://github.com/SkinsRestorer/SkinsRestorerX/releases/latest/download/SkinsRestorer.jar -P plugins/
# Monitor manually
tail -f logs/latest.log
After (MC-Headless v2.2.1)
const { MinecraftServer } = require('@dimzxzzx07/mc-headless');
const server = new MinecraftServer({
version: '1.21.11',
type: 'paper',
usePortableJava: true,
memory: { init: '4G', max: '12G' },
enableViaVersion: true,
enableSkinRestorer: true
});
server.on('ready', () => console.log('Server ready!'));
server.on('player-join', (player) => console.log(`${player.name} joined`));
await server.start();
Installation
From NPM
# Install as dependency
npm install @dimzxzzx07/mc-headless
# Install globally
npm install -g @dimzxzzx07/mc-headless
Requirements
Requirement Minimum Recommended
Node.js 18.0.0 20.0.0 or higher
RAM 2 GB 4 GB or more
Storage 2 GB 10 GB
OS Linux, macOS, Windows, Termux Linux (production)
Note: Java is auto-downloaded as portable JRE (no system installation needed)
Quick Start
Basic Java Server with Portable Java
const { MinecraftServer } = require('@dimzxzzx07/mc-headless');
const os = require('os');
async function startServer() {
// Auto-detect system RAM
const totalRam = Math.floor(os.totalmem() / 1024 / 1024 / 1024);
const recommendedMax = Math.min(12, Math.max(2, Math.floor(totalRam * 0.7)));
console.log(`System RAM: ${totalRam}GB, Recommended: ${recommendedMax}GB`);
const server = new MinecraftServer({
platform: 'java',
version: '1.21.11',
type: 'paper',
usePortableJava: true,
memory: {
init: '4G',
max: `${recommendedMax}G`,
useAikarsFlags: true
}
});
server.on('ready', (info) => {
console.log(`Server ready on port ${info.port}`);
console.log(`Memory: ${info.memory.used}/${info.memory.max} MB`);
console.log(`CPU: ${info.cpu}%`);
});
await server.start();
}
startServer();
Complete Server with All Features
const { MinecraftServer } = require('@dimzxzzx07/mc-headless');
const axios = require('axios');
const os = require('os');
async function startServer() {
// Get public IP
let publicIp = "127.0.0.1";
try {
const res = await axios.get('https://api.ipify.org?format=json');
publicIp = res.data.ip;
} catch (err) {
console.log("Using default IP");
}
// Auto-detect RAM
const totalRam = Math.floor(os.totalmem() / 1024 / 1024 / 1024);
const recommendedMax = Math.min(12, Math.max(2, Math.floor(totalRam * 0.7)));
const server = new MinecraftServer({
platform: "all",
version: "1.21.11",
type: "paper",
autoAcceptEula: true,
// Java options
usePortableJava: true,
javaVersion: "auto",
memory: {
init: "4G",
max: "12G",
useAikarsFlags: true
},
network: {
ip: "0.0.0.0",
port: 25565,
bedrockPort: 19132,
motd: "Minecraft 1.21.11 Server",
onlineMode: false
},
world: {
difficulty: "normal",
maxPlayers: 20,
levelName: "world",
viewDistance: 6,
simulationDistance: 4
},
// Plugins
enableViaVersion: true,
enableViaBackwards: true,
enableViaRewind: true,
enableSkinRestorer: true,
// Monitoring
memoryMonitor: {
enabled: true,
threshold: 85,
interval: 30000,
action: 'warn'
},
// Performance
silentMode: true,
statsInterval: 30000
});
server.on("ready", (info) => {
console.clear();
console.log(`\n==========================================`);
console.log(`Minecraft Server - v2.2.1`);
console.log(` IP: ${publicIp}:${info.port}`);
console.log(` Version: ${info.version}`);
console.log(` Memory: ${info.memory.used}/${info.memory.max} MB`);
console.log(` CPU: ${info.cpu || 0}%`);
console.log(` Players: ${info.players}/${info.maxPlayers}`);
console.log(`==========================================\n`);
});
server.on("player-join", (player) => {
console.log(`${player.name} joined`);
server.sendCommand(`tellraw ${player.name} {"text":"Welcome!","color":"aqua"}`);
});
server.on("player-leave", (name) => {
console.log(`${name} left`);
});
server.on("resource", (info) => {
if (info.memory.used > info.memory.max * 0.8) {
console.log(` High memory: ${info.memory.used}/${info.memory.max} MB`);
}
});
await server.start();
}
startServer();
Configuration Guide
Complete Configuration Example
const { MinecraftServer } = require('@dimzxzzx07/mc-headless');
const server = new MinecraftServer({
// Platform Selection
platform: 'all',
version: '1.21.11',
type: 'paper',
autoAcceptEula: true,
// Java Options
usePortableJava: true,
javaVersion: 'auto',
// Resource Management
memory: {
init: '4G',
max: '12G',
useAikarsFlags: true
},
// Network Settings
network: {
port: 25565,
bedrockPort: 19132,
ip: '0.0.0.0',
onlineMode: false,
motd: 'Minecraft Server'
},
// World & Difficulty Settings
world: {
difficulty: 'normal',
hardcore: false,
gamemode: 'survival',
seed: 'my-secret-seed',
maxPlayers: 20,
viewDistance: 6,
simulationDistance: 4,
levelName: 'world'
},
// Folder Management
folders: {
addons: './addons',
mods: './mods',
plugins: './plugins',
world: './world'
},
// Plugins
enableViaVersion: true,
enableViaBackwards: true,
enableViaRewind: true,
enableSkinRestorer: true,
// Server Behavior
autoRestart: true,
backup: {
enabled: true,
interval: '24h',
path: './backups'
},
// Monitoring
memoryMonitor: {
enabled: true,
threshold: 85,
interval: 30000,
action: 'warn'
},
// Performance
silentMode: true,
statsInterval: 30000
});
await server.start();
Configuration Options Reference
Platform Options
Option Type Default Description
platform string 'java' 'java', 'bedrock', or 'all'
version string '1.21.11' Minecraft version
type string 'paper' paper, purpur, vanilla, spigot, forge, fabric
autoAcceptEula boolean true Automatically accept Minecraft EULA
Java Options
Option Type Default Description
usePortableJava boolean true Download portable JRE to current directory
javaVersion string 'auto' '17', '21', or 'auto'
Memory Options
Option Type Default Description
memory.init string '2G' Initial heap size
memory.max string '4G' Maximum heap size
memory.useAikarsFlags boolean true Use Aikar's optimized GC flags
Network Options
Option Type Default Description
network.port number 25565 Java edition server port
network.bedrockPort number 19132 Bedrock edition server port
network.ip string '0.0.0.0' Bind IP address
network.onlineMode boolean false Enable Mojang authentication
network.motd string 'Minecraft Server' Message of the day
World Options
Option Type Default Description
world.difficulty string 'normal' peaceful, easy, normal, hard
world.hardcore boolean false Enable hardcore mode
world.gamemode string 'survival' survival, creative, adventure, spectator
world.seed string undefined World generation seed
world.maxPlayers number 20 Maximum player count
world.viewDistance number 6 Chunk view distance
world.simulationDistance number 4 Simulation distance
world.levelName string 'world' World folder name
Plugin Options
Option Type Default Description
enableViaVersion boolean false Enable ViaVersion plugin
enableViaBackwards boolean false Enable ViaBackwards plugin
enableViaRewind boolean false Enable ViaRewind plugin
enableSkinRestorer boolean false Enable SkinRestorer plugin
Performance Options
Option Type Default Description
silentMode boolean true Direct pipe logs (no Node.js processing)
statsInterval number 30000 Stats update interval in ms
Owner Options
Option Type Default Description
owners array [] List of owner usernames
ownerCommands.prefix string '!' Command prefix for owners
ownerCommands.enabled boolean true Enable owner commands
API Reference
MinecraftServer Class
class MinecraftServer extends EventEmitter {
constructor(config: Partial<MinecraftConfig>);
// Methods
async start(): Promise<ServerInfo>;
async stop(): Promise<void>;
sendCommand(command: string): void;
async getInfo(): Promise<ServerInfo>;
getPlayers(): Player[];
async backup(type?: 'full' | 'world' | 'plugins'): Promise<string>;
// Events
on(event: 'ready', listener: (info: ServerInfo) => void): this;
on(event: 'stop', listener: (data: { code: number }) => void): this;
on(event: 'player-join', listener: (player: Player) => void): this;
on(event: 'player-leave', listener: (name: string) => void): this;
on(event: 'resource', listener: (info: ServerInfo) => void): this;
}
ServerInfo Interface
interface ServerInfo {
pid: number;
ip: string;
port: number;
bedrockPort?: number;
version: string;
type: string;
platform: string;
players: number;
maxPlayers: number;
uptime: number;
memory: {
used: number;
max: number;
};
cpu: number;
status: 'starting' | 'running' | 'stopping' | 'stopped' | 'crashed';
}
Player Interface
interface Player {
name: string;
uuid: string;
ip: string;
ping: number;
connectedAt: Date;
}
Usage Examples
Server with Auto RAM Detection
const { MinecraftServer } = require('@dimzxzzx07/mc-headless');
const os = require('os');
const totalRam = Math.floor(os.totalmem() / 1024 / 1024 / 1024);
const maxRam = Math.min(12, Math.floor(totalRam * 0.7));
const server = new MinecraftServer({
version: '1.21.11',
type: 'paper',
usePortableJava: true,
memory: {
init: `${Math.floor(maxRam * 0.3)}G`,
max: `${maxRam}G`
}
});
server.on('ready', (info) => {
console.log(`Server running with ${info.memory.max} MB max`);
});
server.start();
Multiple Servers with Different Versions
const { ServerManager } = require('@dimzxzzx07/mc-headless');
const manager = new ServerManager();
// Create servers
manager.createServer('lobby', {
version: '1.21.11',
type: 'paper',
network: { port: 25565 }
});
manager.createServer('survival', {
version: '1.21.11',
type: 'paper',
network: { port: 25566 },
world: { levelName: 'survival' }
});
manager.createServer('creative', {
version: '1.21.11',
type: 'paper',
network: { port: 25567 },
world: { gamemode: 'creative' }
});
// Start all
await manager.startAll();
// Broadcast command
await manager.broadcastCommand('say Server is running!');
Server with Owner Commands
const { MinecraftServer } = require('@dimzxzzx07/mc-headless');
const server = new MinecraftServer({
version: '1.21.11',
type: 'paper',
owners: ['dimzxind', 'admin1', 'tesuser'],
ownerCommands: {
prefix: '!',
enabled: true
}
});
server.on('player-join', (player) => {
if (['dimzxind', 'admin1', 'tesuser'].includes(player.name)) {
server.sendCommand(`tellraw ${player.name} {"text":"Welcome Owner! Use !help for commands","color":"gold"}`);
}
});
server.start();
Owner Commands Available
Command Description Example
!gamemode <mode> [player] Change gamemode !gamemode creative
!gm <mode> [player] Shortcut for gamemode !gm survival
!tp <player> [x y z] Teleport !tp player2
!give <player> <item> [amount] Give items !give player2 diamond 64
!time <set\|add> <value> Change time !time set day
!weather <clear\|rain\|thunder> Change weather !weather clear
!kill [player] Kill player !kill player2
!ban <player> [reason] Ban player !ban hacker
!kick <player> [reason] Kick player !kick spammer
!op <player> Give operator !op friend
!deop <player> Remove operator !deop friend
!reload Reload server !reload
!save Save world !save
!list List players !list
!help Show owner commands !help</player></player></player></player></clear\|rain\|thunder></value></set\|add></item></player></player></mode></mode>
Server Types
Paper (Recommended for Performance)
const server = new MinecraftServer({
type: 'paper',
version: '1.21.11',
memory: { useAikarsFlags: true }
});
Vanilla (Official Mojang)
const server = new MinecraftServer({
type: 'vanilla',
version: '1.21.11'
});
Forge (Modded)
const server = new MinecraftServer({
type: 'forge',
version: '1.21.11',
folders: { mods: './mods' }
});
Fabric (Lightweight Modding)
const server = new MinecraftServer({
type: 'fabric',
version: '1.21.11',
folders: { mods: './mods' }
});
Platform Options
Java Edition Only
const server = new MinecraftServer({
platform: 'java',
version: '1.21.11',
type: 'paper',
network: { port: 25565 }
});
Bedrock Edition Only
const server = new MinecraftServer({
platform: 'bedrock',
version: '1.21.11',
network: { port: 19132 },
folders: { addons: './addons' }
});
Cross-Play (Java + Bedrock)
const server = new MinecraftServer({
platform: 'all',
version: '1.21.11',
type: 'paper',
network: {
port: 25565,
bedrockPort: 19132
}
});
Memory Management
Basic Memory Configuration
memory: {
init: '2G',
max: '4G',
useAikarsFlags: false
}
Aikar's Flags (Optimized)
memory: {
init: '2G',
max: '8G',
useAikarsFlags: true
}
Memory Recommendations
Players RAM Init Max
1-10 2 GB 1G 2G
10-20 4 GB 2G 4G
20-50 8 GB 4G 8G
50-100 16 GB 8G 16G
Network Settings
Basic Network
network: {
port: 25565,
ip: '0.0.0.0',
onlineMode: false,
motd: 'My Server'
}
Cross-Play Network
network: {
port: 25565,
bedrockPort: 19132,
ip: '0.0.0.0',
onlineMode: false,
motd: 'Cross-Play Server'
}
World Configuration
Basic World
world: {
difficulty: 'normal',
gamemode: 'survival',
maxPlayers: 20,
viewDistance: 6,
simulationDistance: 4,
levelName: 'world'
}
Hardcore Mode
world: {
difficulty: 'hard',
hardcore: true,
gamemode: 'survival',
maxPlayers: 10,
viewDistance: 6
}
Custom Seed
world: {
seed: 'my-amazing-seed-12345',
levelName: 'custom_world'
}
Folder Structure
server/
├── plugins/ # Paper/Spigot plugins
├── mods/ # Forge/Fabric mods
├── addons/ # Bedrock addons
├── world/ # World data
├── logs/ # Server logs
├── backups/ # Backup files
└── .java/ # Portable Java (if enabled)
Backup System
Enable Automatic Backups
backup: {
enabled: true,
interval: '24h',
path: './backups'
}
Manual Backup
// Full backup
const fullPath = await server.backup('full');
// World only backup
const worldPath = await server.backup('world');
// Plugins only backup
const pluginsPath = await server.backup('plugins');
Event System
Server Events
server.on('ready', (info) => {
console.log('Server ready at', info.port);
});
server.on('stop', ({ code }) => {
console.log('Server stopped with code', code);
});
server.on('resource', (info) => {
console.log(`Memory: ${info.memory.used}/${info.memory.max} MB`);
});
Player Events
server.on('player-join', (player) => {
console.log(`${player.name} joined from ${player.ip}`);
server.sendCommand(`say Welcome ${player.name}!`);
});
server.on('player-leave', (name) => {
console.log(`${name} left the game`);
});
Commands
Built-in Commands
// Send any Minecraft command
server.sendCommand('say Hello world');
server.sendCommand('time set day');
server.sendCommand('weather clear');
server.sendCommand('difficulty hard');
server.sendCommand('gamemode creative @a');
Console Commands
// Stop server
server.sendCommand('stop');
// Save world
server.sendCommand('save-all');
// List players
server.sendCommand('list');
// Ban player
server.sendCommand('ban Notch');
Player Management
Get Player List
const players = server.getPlayers();
players.forEach(player => {
console.log(`${player.name} - Ping: ${player.ping}ms`);
});
Player Count
const info = await server.getInfo();
console.log(`Players online: ${info.players}/${info.maxPlayers}`);
Cross-Play (Geyser)
Automatic Setup
const server = new MinecraftServer({
platform: 'all',
version: '1.21.11',
type: 'paper',
network: {
port: 25565,
bedrockPort: 19132
}
});
ViaVersion Support
Enable All ViaVersion Plugins
const server = new MinecraftServer({
version: '1.21.11',
type: 'paper',
enableViaVersion: true,
enableViaBackwards: true,
enableViaRewind: true
});
What Each Plugin Does
Plugin Function
ViaVersion Allows newer clients to connect to older servers
ViaBackwards Allows older clients to connect to newer servers
ViaRewind Adds support for 1.7.x - 1.8.x clients
With ViaVersion enabled, your server can accept connections from Minecraft versions 1.7.x through 1.21.x.
SkinRestorer Support
Enable SkinRestorer
const server = new MinecraftServer({
enableSkinRestorer: true
});
· Auto-downloads latest SkinRestorer
· Fixes player skins for offline mode
· Works with Geyser (Bedrock players)
Portable Java
How It Works
const server = new MinecraftServer({
usePortableJava: true, // Download JRE to .java folder
javaVersion: 'auto' // Auto-detect required version
});
· Downloads JRE (not full JDK) ~50MB
· Extracts to .java/jre-{version}/ in current directory
· Auto-cleanup after 24 hours
· No system installation required
· Sets JAVA_HOME and PATH automatically
· Adds MALLOC_ARENA_MAX=2 for memory efficiency
Java Version Requirements
Minecraft Version Java Version
1.21.x Java 21
1.20.x Java 17
1.19.x Java 17
1.18.x Java 17
1.17.x Java 16
1.16.x Java 8
Performance Tuning
Optimized Configuration
const server = new MinecraftServer({
version: '1.21.11',
type: 'paper',
usePortableJava: true,
memory: {
init: '4G',
max: '12G',
useAikarsFlags: true
},
world: {
viewDistance: 6,
simulationDistance: 4,
maxPlayers: 20
},
silentMode: true,
statsInterval: 30000
});
Environment Optimizations
Variable Value Effect
MALLOC_ARENA_MAX 2 Prevents memory fragmentation
_JAVA_OPTIONS -Xmx... Global Java memory limit
JAVA_HOME (auto) Points to portable Java
Pterodactyl Setup
Installation on Pterodactyl
# Connect to your Pterodactyl server via SSH
ssh user@your-server.com
# Create directory for your server
mkdir minecraft-server
cd minecraft-server
# Install Node.js (if not available)
curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
apt install -y nodejs
# Install mc-headless
npm init -y
npm install @dimzxzzx07/mc-headless
# Create server script
cat > index.js << 'EOF'
const { MinecraftServer } = require('@dimzxzzx07/mc-headless');
const server = new MinecraftServer({
version: '1.21.11',
type: 'paper',
usePortableJava: true,
memory: {
init: '2G',
max: '4G'
},
network: {
port: 25565
}
});
server.on('ready', (info) => {
console.log(`Server ready on port ${info.port}`);
});
server.start();
EOF
# Run server
node index.js
Pterodactyl Egg Configuration
If you want to create a custom Pterodactyl egg:
{
"name": "MC-Headless",
"description": "Minecraft Headless Server Manager",
"docker_images": {
"node:20": "node:20"
},
"startup": "node /home/container/index.js",
"environment": {
"SERVER_VERSION": "1.21.11",
"SERVER_TYPE": "paper",
"MEMORY_INIT": "2G",
"MEMORY_MAX": "4G"
}
}
Termux Setup
Install in Termux
# Update packages
pkg update && pkg upgrade
# Install Node.js
pkg install nodejs
# Install mc-headless
npm install -g @dimzxzzx07/mc-headless
# Create server directory
mkdir minecraft-server
cd minecraft-server
# Create server script
cat > server.js << 'EOF'
const { MinecraftServer } = require('@dimzxzzx07/mc-headless');
const server = new MinecraftServer({
platform: 'java',
version: '1.21.11',
type: 'paper',
usePortableJava: true,
memory: {
init: '512M',
max: '2G'
}
});
server.start();
EOF
# Run server
node server.js
Termux Optimizations
const server = new MinecraftServer({
version: '1.21.11',
type: 'paper',
usePortableJava: true,
memory: {
init: '512M',
max: '2G'
},
world: {
viewDistance: 4,
simulationDistance: 3,
maxPlayers: 10
}
});
Troubleshooting
Common Issues
Issue Cause Solution
Java not found Java not installed Enable usePortableJava: true
ENOSPC: no space left Disk full Free disk space, reduce memory
Download failed: 302 URL redirect Using Node.js downloader (fixed in v2.2.1)
Port already in use Another server running Change port number
Plugin corrupt Bad download Delete plugin and restart
High CPU usage Too many chunks Reduce viewDistance to 4
Out of memory RAM too low Reduce max memory or add RAM
Disk Space Issues
# Check disk usage
df -h
# Clean up old Java files
rm -rf .java/jre-*
# Clean npm cache
npm cache clean --force
# Remove old backups
rm -rf backups/*
Debug Mode
const server = new MinecraftServer({
silentMode: false, // Disable silent mode to see all logs
statsInterval: 5000 // Update stats every 5 seconds
});
Logs Location
# Server logs are piped directly to console
# Check console output for errors
# Java portable logs
ls -la .java/
Contributing
Development Setup
git clone https://github.com/Dimzxzzx07/mc-headless.git
cd mc-headless
npm install
npm run build
npm test
Project Structure
mc-headless/
├── src/
│ ├── core/
│ │ ├── MinecraftServer.ts
│ │ ├── ConfigHandler.ts
│ │ ├── JavaChecker.ts
│ │ └── ServerManager.ts
│ ├── engines/
│ │ ├── PaperEngine.ts
│ │ ├── VanillaEngine.ts
│ │ ├── ForgeEngine.ts
│ │ └── FabricEngine.ts
│ ├── platforms/
│ │ ├── GeyserBridge.ts
│ │ ├── ViaVersion.ts
│ │ └── SkinRestorer.ts
│ └── utils/
│ ├── Logger.ts
│ ├── FileUtils.ts
│ └── SystemDetector.ts
├── tests/
├── examples/
└── README.md
Pull Request Process
License
MIT License
Copyright (c) 2026 Dimzxzzx07
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
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