I am trying to build Mindseye on a Slackware 8.1
system with gcc 3.1. I have compiled all necessary
libs for Mindseye using gcc 3.1, and I get a parse
error before '>' in g_array.h on line 44. I have also tried to use gcc 2.95.? but, then I get a very messy error which more than fills up my history. Any help
would be appreciated.
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what about using wxWidgets instead of QT, which also helps on multiplatformity?
one more question: is a default rendering to vectorial pictures (no raster embedded) planned to MindsEye? - rendering to svg sequences, animated swf, animated svg, ai sequences, etc. ? - this is a very lacking feature on proprietary 3d apps (Maya, Lightwave, 3dStudio) - this rendering for now just as wireframe is more than enough (it would save to vectorial-trace raster sequences with quality lost)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi,
I am trying to build Mindseye on a Slackware 8.1
system with gcc 3.1. I have compiled all necessary
libs for Mindseye using gcc 3.1, and I get a parse
error before '>' in g_array.h on line 44. I have also tried to use gcc 2.95.? but, then I get a very messy error which more than fills up my history. Any help
would be appreciated.
I also have this problem, but do not know why it doesn't like "public vector<void *>". I tried adding a space before '<', but that didn't help.
Have you gotten anywhere with this?
what about using wxWidgets instead of QT, which also helps on multiplatformity?
one more question: is a default rendering to vectorial pictures (no raster embedded) planned to MindsEye? - rendering to svg sequences, animated swf, animated svg, ai sequences, etc. ? - this is a very lacking feature on proprietary 3d apps (Maya, Lightwave, 3dStudio) - this rendering for now just as wireframe is more than enough (it would save to vectorial-trace raster sequences with quality lost)