So far components are running with no problems on Mac OS X, using Delphi and the Platform Assistant Server. Components are developed on Delphi 10.3.3 Community Edition targeting MacOSX 10.13 SDK.
The aim is to have every MIDI component run with the same source and feature on Windows and on Mac OS X, and also include iOS and Android on this.
/Normann
Last edit: Normann Simplified 2021-05-23
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Components compiles into iOS Device 64-bit target with no issues, and stops only at deploying software onto the iPhone - given me "No provisioning profile found...".
I'm not enrolled into any of the Apple Developer Programs, and paying 130 USD on yearly basis is a bit too much for any free open-source project.
I'm satisfied having the components compile into MacOS and iOS Simulator, and having the iOS platform in "Beta", until anyone picks it up, confirms, or rework the components, so they actually runs on a real iPhone/iPad.
I rely on the CoreMIDI being the same on iOS as for MacOS.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
The iOSapi.CoreMIDI_.pas file is the minimal required implementation of the Macapi.CoreMIDI.pas for iOS. This file should be reworked and replaced, or simply use the Macapi.CoreMIDI if there are no difference in the two frameworks for CoreMIDI.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
So far components are running with no problems on Mac OS X, using Delphi and the Platform Assistant Server. Components are developed on Delphi 10.3.3 Community Edition targeting MacOSX 10.13 SDK.
The aim is to have every MIDI component run with the same source and feature on Windows and on Mac OS X, and also include iOS and Android on this.
/Normann
Last edit: Normann Simplified 2021-05-23
Components compiles into iOS Device 64-bit target with no issues, and stops only at deploying software onto the iPhone - given me "No provisioning profile found...".
I'm not enrolled into any of the Apple Developer Programs, and paying 130 USD on yearly basis is a bit too much for any free open-source project.
I'm satisfied having the components compile into MacOS and iOS Simulator, and having the iOS platform in "Beta", until anyone picks it up, confirms, or rework the components, so they actually runs on a real iPhone/iPad.
I rely on the CoreMIDI being the same on iOS as for MacOS.
The iOSapi.CoreMIDI_.pas file is the minimal required implementation of the Macapi.CoreMIDI.pas for iOS. This file should be reworked and replaced, or simply use the Macapi.CoreMIDI if there are no difference in the two frameworks for CoreMIDI.