<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to DeSmuME</title><link>https://sourceforge.net/p/microlua/wiki/DeSmuME/</link><description>Recent changes to DeSmuME</description><atom:link href="https://sourceforge.net/p/microlua/wiki/DeSmuME/feed" rel="self"/><language>en</language><lastBuildDate>Tue, 11 Jun 2013 17:27:06 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/microlua/wiki/DeSmuME/feed" rel="self" type="application/rss+xml"/><item><title>DeSmuME modified by Reylak</title><link>https://sourceforge.net/p/microlua/wiki/DeSmuME/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v4
+++ v5
@@ -17,7 +17,7 @@
 1. [download DeSmuME](http://desmume.org/download/) and install it wherever you want
 * start it and open the menu _Emulation/GBA Slot_
 * be sure you have prepared a folder, representing the root of your SD card, containing the folder _lua_ (which a lot of people often forget to copy there); the homebrews go in the folder _scripts_
-* choose "Compact Flash". Select "folder" and choose the folder you have prepared in the previous step
+* choose _Compact Flash_. Select _folder_ and choose the folder you have prepared in the previous step
 * in DeSmuME, start the ROM 'MicroLua X.nds' ('X' being the version) that you get in the release package
 * profit

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Tue, 11 Jun 2013 17:27:06 -0000</pubDate><guid>https://sourceforge.nete5787a5d1103cba01c8e658d8a4604c317116a1c</guid></item><item><title>DeSmuME modified by Reylak</title><link>https://sourceforge.net/p/microlua/wiki/DeSmuME/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v3
+++ v4
@@ -29,6 +29,8 @@

 Excepted the point hereabove, there is no known limitation about using MicroLua with DeSmuME.

+If compared to [MicroLua Simulator](MicroLuaSimulator), we can say it is far more reliable and complete, but with less debugging tools related to µLua.
+

 Emulating µLua on Nintendo Wii
 ==============================
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Tue, 11 Jun 2013 17:25:13 -0000</pubDate><guid>https://sourceforge.netfb94331497a8b5edf58ba7b88dcffa99fdc2e2a1</guid></item><item><title>DeSmuME modified by Reylak</title><link>https://sourceforge.net/p/microlua/wiki/DeSmuME/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -22,6 +22,14 @@
 * profit

+Limitations
+===========
+
+As DeSmuME is _emulating_ the console, it is very close to the real behavior of MicroLua, however when you seem to be experiencing a bug caused by MicroLua itself, please confirm it on your Nintendo DS. Despite all the work the team maintaining DeSmuME achieve, an emulator __is not__ the true hardware.
+
+Excepted the point hereabove, there is no known limitation about using MicroLua with DeSmuME.
+
+
 Emulating µLua on Nintendo Wii
 ==============================

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Tue, 11 Jun 2013 17:21:46 -0000</pubDate><guid>https://sourceforge.net5c985a6f12f338db73cf252a84d7a73d051949b7</guid></item><item><title>DeSmuME modified by Reylak</title><link>https://sourceforge.net/p/microlua/wiki/DeSmuME/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -28,6 +28,7 @@
 DeSmuME also exists as a [Wii homebrew](http://wiibrew.org/wiki/DeSmuME_Wii) which allows you to play .nds executables on your Wii, including MiroLua of course.

 However, the steps are longer to perform:
+
 1. start your Wii
 * launch the Homebrew Channel (a special channel which is not from the Wii Shop)
 * start DesmumeWII
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Tue, 11 Jun 2013 17:14:04 -0000</pubDate><guid>https://sourceforge.net3fe32348a3b1c73d5c5ed3873e9bea07ca79bedb</guid></item><item><title>DeSmuME modified by Reylak</title><link>https://sourceforge.net/p/microlua/wiki/DeSmuME/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Here you can learn how to use DeSmuME to test your scripts on your computer.&lt;/p&gt;
&lt;div class="toc"&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="#introduction"&gt;Introduction&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#setting-up-the-emulator"&gt;Setting up the emulator&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#emulating-lua-on-nintendo-wii"&gt;Emulating µLua on Nintendo Wii&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#credits"&gt;Credits&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;h1 id="introduction"&gt;Introduction&lt;/h1&gt;
&lt;p&gt;Testing MicroLua's homebrews is actually very simple. It can also give results closer to the hardware than &lt;a class="" href="../MicroLuaSimulator"&gt;MicroLua Simulator&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;DeSmuME will run MicroLua and emulate the file system of your linker, so you obviously need &lt;a class="" href="https://sourceforge.net/projects/microlua/files/Releases/"&gt;to download it&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id="setting-up-the-emulator"&gt;Setting up the emulator&lt;/h1&gt;
&lt;ol&gt;
&lt;li&gt;&lt;a class="" href="http://desmume.org/download/" rel="nofollow"&gt;download DeSmuME&lt;/a&gt; and install it wherever you want&lt;/li&gt;
&lt;li&gt;start it and open the menu &lt;em&gt;Emulation/GBA Slot&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;be sure you have prepared a folder, representing the root of your SD card, containing the folder &lt;em&gt;lua&lt;/em&gt; (which a lot of people often forget to copy there); the homebrews go in the folder &lt;em&gt;scripts&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;choose "Compact Flash". Select "folder" and choose the folder you have prepared in the previous step&lt;/li&gt;
&lt;li&gt;in DeSmuME, start the ROM 'MicroLua X.nds' ('X' being the version) that you get in the release package&lt;/li&gt;
&lt;li&gt;profit&lt;/li&gt;
&lt;/ol&gt;
&lt;h1 id="emulating-lua-on-nintendo-wii"&gt;Emulating µLua on Nintendo Wii&lt;/h1&gt;
&lt;p&gt;DeSmuME also exists as a &lt;a class="" href="http://wiibrew.org/wiki/DeSmuME_Wii" rel="nofollow"&gt;Wii homebrew&lt;/a&gt; which allows you to play .nds executables on your Wii, including MiroLua of course.&lt;/p&gt;
&lt;p&gt;However, the steps are longer to perform:&lt;br /&gt;
1. start your Wii&lt;br /&gt;
&lt;em&gt; launch the Homebrew Channel (a special channel which is not from the Wii Shop)&lt;br /&gt;
&lt;/em&gt; start DesmumeWII&lt;br /&gt;
&lt;em&gt; start MicroLua&lt;br /&gt;
&lt;/em&gt; start a MicroLua homebrew&lt;/p&gt;
&lt;h1 id="credits"&gt;Credits&lt;/h1&gt;
&lt;p&gt;This page is translated and revised from &lt;a class="" href="http://microlua.xooit.fr/t781-DeSmuME.htm" rel="nofollow"&gt;Ghuntar's original tutorial&lt;/a&gt; and the comments that were made there.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Tue, 11 Jun 2013 17:13:44 -0000</pubDate><guid>https://sourceforge.net0103f7fcaeab9152a7d723aa7cce176c677bbe2e</guid></item></channel></rss>