Now, in MicroEmulator, a call to flushGraphics results in a call to repaint, which is not correct.
This causes many applications (esp. games) to flicker badly.
A call to flushGraphics should put the (already drawn) backbuffer on screen.
Or, as SonyEricsson describes it:
"A call to flushGraphics() is similar to calling repaint(); and serviceRepaints(); in sequence, but the difference is that flushGraphics() does not generate a call to your paint() method."
Issue item has migrated to http://code.google.com/p/microemu/issues/detail?id=6