<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Demos</title><link>https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/</link><description>Recent changes to Demos</description><atom:link href="https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/feed" rel="self"/><language>en</language><lastBuildDate>Sat, 07 Oct 2017 12:53:07 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/feed" rel="self" type="application/rss+xml"/><item><title>Demos modified by jododo</title><link>https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v10
+++ v11
@@ -1,4 +1,4 @@
-In src/demo the following demos are available. Ordered by difficulty. Simplest demo first (from the demo writing perspecitve):
+Demos in the demo folder. The following list is ordered by difficulty with the simplest demo first (from the demo writing perspecitve):

 * keyboarddemo
 * scrollingdemo
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jododo</dc:creator><pubDate>Sat, 07 Oct 2017 12:53:07 -0000</pubDate><guid>https://sourceforge.netfb15f4cedf7e150cee34ca5cfe99146a003d5ded</guid></item><item><title>Demos modified by jododo</title><link>https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v9
+++ v10
@@ -2,11 +2,10 @@

 * keyboarddemo
 * scrollingdemo
-* aidemo
 * animationdemo
 * animationdemo2
 * collisiondemo
-* platformdemo
+* aidemo

 **keyboarddemo**
@@ -16,7 +15,13 @@
 Vertical and horizontal scrolling for a tile based game. Demonstrates how tiles are loaded from a sprite sheet to compose a simple scrollable world. The world and the scrolling, however, is implemented in the game not in the engine.

 **animationdemo**
-A viking that throws a rotating axe. Demonstrates simple sprite animations.
+Throw a rotating axe. Demonstrates sprite animation.

 **animationdemo2**
-A rolling and bouncing pumpkins with horizontal scrolling. Demonstrates simple sprite animations together with scrolling.
+Pumpkins, rolling and bouncing, with horizontal scrolling. Demonstrates sprite animation together with scrolling.
+
+**collisiondemo**
+Throw an axe at stationary obstacles. Demonstrates collision detection and collision response.
+
+**aidemo**
+Throw an axe at a target which trys to evade the approaching axe. Demonstrates a very simple AI.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jododo</dc:creator><pubDate>Sat, 07 Oct 2017 12:50:26 -0000</pubDate><guid>https://sourceforge.net8e55e85b4b18ac534fd2491bc130a6209fa00315</guid></item><item><title>Demos modified by jododo</title><link>https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v8
+++ v9
@@ -1,4 +1,4 @@
-In src/demo the following demos are available. Ordered by difficulty. Simplest demo (from the demo writing perspecitve) listed first:
+In src/demo the following demos are available. Ordered by difficulty. Simplest demo first (from the demo writing perspecitve):

 * keyboarddemo
 * scrollingdemo
@@ -15,5 +15,8 @@
 **scrollingdemo**
 Vertical and horizontal scrolling for a tile based game. Demonstrates how tiles are loaded from a sprite sheet to compose a simple scrollable world. The world and the scrolling, however, is implemented in the game not in the engine.

+**animationdemo**
+A viking that throws a rotating axe. Demonstrates simple sprite animations.

-TODO aidemo ff
+**animationdemo2**
+A rolling and bouncing pumpkins with horizontal scrolling. Demonstrates simple sprite animations together with scrolling.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jododo</dc:creator><pubDate>Sat, 07 Oct 2017 12:37:19 -0000</pubDate><guid>https://sourceforge.net82a04a89ee8e9e925ba57993870d3b31effbc3af</guid></item><item><title>Demos modified by jododo</title><link>https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v7
+++ v8
@@ -13,7 +13,7 @@
 Visualize keyboard input. Demonstrates that the engine forwards the last direction key event to the game as if just one direction key was pressed at a time. This allows for easy key press release processing and solves the problem where the user holds down more than one key at a time, a situation that typically happens in intermediate phases, for example, during fast key press release press ... sequences.

 **scrollingdemo**
-Vertical and horizontal scrolling for a tile based game. Demonstrates how tiles are loaded from a sprite sheet to compose a simple scrollable world.
+Vertical and horizontal scrolling for a tile based game. Demonstrates how tiles are loaded from a sprite sheet to compose a simple scrollable world. The world and the scrolling, however, is implemented in the game not in the engine.

 TODO aidemo ff
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jododo</dc:creator><pubDate>Fri, 06 Oct 2017 21:43:08 -0000</pubDate><guid>https://sourceforge.net246b0521b459b817dce0c3693bc851242acb9902</guid></item><item><title>Demos modified by jododo</title><link>https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v6
+++ v7
@@ -14,3 +14,6 @@

 **scrollingdemo**
 Vertical and horizontal scrolling for a tile based game. Demonstrates how tiles are loaded from a sprite sheet to compose a simple scrollable world.
+
+
+TODO aidemo ff
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jododo</dc:creator><pubDate>Fri, 06 Oct 2017 21:35:47 -0000</pubDate><guid>https://sourceforge.net0c3168e7f4fd1e3265433cb26c2d3ecf809383b8</guid></item><item><title>Demos modified by jododo</title><link>https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v5
+++ v6
@@ -13,4 +13,4 @@
 Visualize keyboard input. Demonstrates that the engine forwards the last direction key event to the game as if just one direction key was pressed at a time. This allows for easy key press release processing and solves the problem where the user holds down more than one key at a time, a situation that typically happens in intermediate phases, for example, during fast key press release press ... sequences.

 **scrollingdemo**
-Vertical and horizontal scrolling for a tile based game. Demonstrated how tiles are loaded from a sprite sheet to compose a simple scrollable world.
+Vertical and horizontal scrolling for a tile based game. Demonstrates how tiles are loaded from a sprite sheet to compose a simple scrollable world.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jododo</dc:creator><pubDate>Fri, 06 Oct 2017 21:32:31 -0000</pubDate><guid>https://sourceforge.net6d726f36e67f0c7187e9d950d7a4c4c38b337ae9</guid></item><item><title>Demos modified by jododo</title><link>https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v4
+++ v5
@@ -1,13 +1,16 @@
 In src/demo the following demos are available. Ordered by difficulty. Simplest demo (from the demo writing perspecitve) listed first:

 * keyboarddemo
+* scrollingdemo
 * aidemo
 * animationdemo
 * animationdemo2
 * collisiondemo
 * platformdemo
-* scrollingdemo

 **keyboarddemo**
-Visualize keyboard input. Demonstrates that the engine forwards the last direction key event to the game as if just one direction key was pressed at a time. This allows for easy key press release processing and solves the problem where the user holds down more than one key at a time, a situation that typically happens in intermediate phases, for example, during fast key press release press ... sequences.  
+Visualize keyboard input. Demonstrates that the engine forwards the last direction key event to the game as if just one direction key was pressed at a time. This allows for easy key press release processing and solves the problem where the user holds down more than one key at a time, a situation that typically happens in intermediate phases, for example, during fast key press release press ... sequences.
+
+**scrollingdemo**
+Vertical and horizontal scrolling for a tile based game. Demonstrated how tiles are loaded from a sprite sheet to compose a simple scrollable world.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jododo</dc:creator><pubDate>Fri, 06 Oct 2017 21:26:38 -0000</pubDate><guid>https://sourceforge.net16e54979a58d8cfb382f66a486584c74afba16d5</guid></item><item><title>Demos modified by jododo</title><link>https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v3
+++ v4
@@ -10,4 +10,4 @@

 **keyboarddemo**
-Visualize keyboard input. Demonstrates that the engine forwards the last direction key event to the game as if just one direction key was pressed at a time. This allows for easy key press release processing and solves the problem where the user holds more than one key down at a time, which typically happens in intermediate phases, for example, during fast key press release press ... sequences.  
+Visualize keyboard input. Demonstrates that the engine forwards the last direction key event to the game as if just one direction key was pressed at a time. This allows for easy key press release processing and solves the problem where the user holds down more than one key at a time, a situation that typically happens in intermediate phases, for example, during fast key press release press ... sequences.  
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jododo</dc:creator><pubDate>Fri, 06 Oct 2017 21:12:17 -0000</pubDate><guid>https://sourceforge.net711d0b302d59ce4464362b740e28051c948728c5</guid></item><item><title>Demos modified by jododo</title><link>https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -1,4 +1,4 @@
-In src/demo the following demos are available. Ordered by difficulty (simplest demo is listed first):
+In src/demo the following demos are available. Ordered by difficulty. Simplest demo (from the demo writing perspecitve) listed first:

 * keyboarddemo
 * aidemo
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jododo</dc:creator><pubDate>Fri, 06 Oct 2017 21:06:33 -0000</pubDate><guid>https://sourceforge.net8ccbbad92dd2c54d711275414c72ef9a31429cc3</guid></item><item><title>Demos modified by jododo</title><link>https://sourceforge.net/p/micro-java-2d-game-engine/wiki/Demos/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -1,9 +1,13 @@
 In src/demo the following demos are available. Ordered by difficulty (simplest demo is listed first):

+* keyboarddemo
 * aidemo
 * animationdemo
 * animationdemo2
 * collisiondemo
-* keyboarddemo
 * platformdemo
 * scrollingdemo
+
+
+**keyboarddemo**
+Visualize keyboard input. Demonstrates that the engine forwards the last direction key event to the game as if just one direction key was pressed at a time. This allows for easy key press release processing and solves the problem where the user holds more than one key down at a time, which typically happens in intermediate phases, for example, during fast key press release press ... sequences.  
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jododo</dc:creator><pubDate>Fri, 06 Oct 2017 21:03:53 -0000</pubDate><guid>https://sourceforge.net928218eabcb8046cc76c79c08bac34bfe52f0e08</guid></item></channel></rss>