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Mic n Ike / Blog: Recent posts

Using a developer build

In order to build your own game based on the Frogatto engine you will need to get the lastest version of the game from the Frogatto website. It will not work with the 1.1.1 version of the game (which is currently the default download). To get a developer build, go to: http://frogatto.com/devbuilds/

I will be using what is currently the latest version 1.3RC4. Hopefully this will get promoted to be the official release of the game soon as it adds significant improvements and features to the game itself and makes developing your own module possible.

Posted by Dan Wheadon 2013-01-29

Following the tutorials

There are some excellent tutorials on the Frogatto website (http://www.frogatto.com/?page_id=979). This is the first place you should go if you're starting to develop your first game based on the Frogatto engine. But there are some issues with the tutorials as currently presented which will cause you problems if you try to follow them. The first tutorial shows the initial module.cfg file as containing the following over-simplistic text:... read more

Posted by Dan Wheadon 2013-01-29

Not everything's in the editor

The Frogatto editor is great. There's a lot you can do to find and place objects and tiles on the level. But there are also a lot of properties that are not available through the user interface. For these properties you have to open up a separate text editor (or the in-game text editor) and add the code manually. I like using notepad++ and vim because I'm familiar with them and they're very powerful, but there are some advantages to using the in-game text editor. With the in-game text editor you can see your changes take effect immediately and it will show you any errors that result from the code as you type them so you can correct the errors before running into any assertions or mysterious crashes. This is particularly good when you're dealing with animations. But for most other things I've needed to restart the program to re-run the code anyway and I find it easier to just use an external text editor which preserves my edit history.

Posted by Dan Wheadon 2013-01-29

About the blog

This blog will be about my experiences developing this game (Mic n Ike) using the Frogatto engine. It will involve weekly posts where I will detail the problems that I encounter and how I overcame them in order to make progress on the game. All the information that I put here can be found in other places (in git, on the project's wiki and asana sites) but this will serve as a weekly summary of everything in one place.

Posted by Dan Wheadon 2013-01-29