RE: [Metatopia-design] Multi-section avatars
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From: John D. <JD...@so...> - 2000-06-01 21:33:37
Attachments:
splitrwx.ex
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Thanks for the prompt reply. I've written my own program to take a RWX file that has been auto-translated from a 3DS file and break it up into its component parts. I wrote it in Euphoria which is a new BASIC-like language. http://www.rapideuphoria.com I thought about writing it in Meme itself, but I don't know enough about file processing in Meme yet. Note this is brute force. I've tested it with an "Ape" 3DS file that I downloaded. http://avalon.viewpoint.com/ Now that I've got that working, hopefully I'll be able to work out a gorrilla demo within the next week. -----Original Message----- From: Marc de Groot To: John Drake Cc: met...@li... Sent: 6/1/00 12:59 AM Subject: Re: [Metatopia-design] Multi-section avatars John, Thanks for your positive comments about Meme! I'm glad you're enjoying it. I'm attaching the code for the squirrel. If memory serves, there are several parts to the squirrel, each in its own .rwx file. Meme requires that each separate moving part be stored in its own file, and the animation is all coded in Meme. I am open to suggestions for changing Meme so it accommodates other schemes for dealing with linked hierarchies of poly meshes. My concern is that whatever new scheme is adopted, it must keep Meme as generic (and portable) as possible. -Marc -- Marc de Groot, marc at immersive dot com, ICQ 983540 "Programming is neither science nor engineering. It is actually an obscure form of poetry." -unknown ****************************************** **** Metatopia - Free VR for the net! **** **** http://metatopia.sourceforge.net **** ****************************************** <<Attachment information.>> <<sq.zip>> |