<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/metaquake/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/metaquake/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Tue, 13 Dec 2011 16:14:28 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/metaquake/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Home modified by Patrick</title><link>https://sourceforge.net/p/metaquake/wiki/Home/</link><description>&lt;pre&gt;--- v5 
+++ v6 
@@ -21,15 +21,16 @@
 
 * x86: Pentium Pro 200 MHz
 * SPARC: UltraSPARC II, 250+ MHz
-* MIPS: R4400 250 MHz, R1000 195 MHz
-
+* MIPS: R4400 250 MHz, R10000 195 MHz
+* PowerPC: Apple iMac G3 or better
+
 Enjoy the 320x240 software rendering.
 
 If you want to play at a high resolution with nifty effects, get a GeForce 240 or better, and download [DarkPlaces](http://icculus.org/twilight/darkplaces/). Install all texture packs and dynamic lighting packs. Enjoy the 1280x1024 (or higher!) fully dynamic lighting.
 
 Server Requirements
 ---------------------
-As with any server, you should use a decently fast computer. The definition of "decently" fast tends to vary depending on the number of clients, but if you used a 1 GHz CPU and ran it as a dedicated server, you're probably overkill. Quake does not make use of multiple CPUs, but you can run multiple copies of dedicated Quake servers using different ports if desired.
+As with any server, you should use a decently fast computer. The definition of "decently" fast tends to vary depending on the number of clients, but if you used a 1.0 GHz CPU and ran it as a dedicated server, you're probably fine. Quake does not make use of multiple CPUs, but you can run multiple copies of dedicated Quake servers using different ports if desired.
 
 Joining a Meta Server
 ---------------------
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Patrick</dc:creator><pubDate>Tue, 13 Dec 2011 16:14:28 -0000</pubDate><guid>https://sourceforge.net73d41936445c96ecdb63d325bed1a63597157423</guid></item><item><title>WikiPage Home modified by Patrick</title><link>https://sourceforge.net/p/metaquake/wiki/Home/</link><description>&lt;pre&gt;--- v4 
+++ v5 
@@ -1,31 +1,39 @@
 Welcome to Metamorphism Quake Wiki!
 ===================================
-** NOTE: If you're looking for the downloads, click the "Downloads" button above **
-
+** NOTE: If you're looking for the downloads, click the "Downloads" button above. You do NOT need Meta installed to join a server running Meta, see "Joining a Meta Server" **
+
 What is Metamorphism Quake?
 ----------------------------
 Often just referred to as "Meta" or "MetaQuake", Metamorphism is a multiplayer mod for id software's game Quake. It was originally created and developed by Lon Hohberger and has gone through many revisions under his watch. This code is forked from his last release (meta5), so any complaints or bugs should be kept in this project.
 
 In Meta, players choose one of many [classes](Classes) that have various abilities, strengths, and weaknesses and fight each other. Each class has a different winning strategy from speed to stealth to traps to boatloads of guns -- they all play differently.
 
 
 New to Meta?
 ----------------------
 If you are new to Meta, you should read about the [core gameplay mechanics](core) -- while the objective of a deathmatch is largely unchanged, there are various new features that can change the way you play. **Don't charge randomly into battle without reading it first!**
 
 Minimum Requirements
 ----------------------------
 Meta requires a registered version of Quake. In other words, you need both "pak0.pak" and "pak1.pak" in your id1 directory. Quake can be purchased via Steam, and there are probably many copies floating around in old software bins, eBay, Amazon, etc.
 
 As far as system minimum system hardware requirements -- it really depends on what Quake client you use. Quake is an *old* piece of software and while Meta pushes it, it isn't nearly that complex. For an absolutely minimal, 1990s feel to Quake, here are some minimum hardware that Quake/Meta will function on:
 
 * x86: Pentium Pro 200 MHz
 * SPARC: UltraSPARC II, 250+ MHz
 * MIPS: R4400 250 MHz, R1000 195 MHz
 
 Enjoy the 320x240 software rendering.
 
 If you want to play at a high resolution with nifty effects, get a GeForce 240 or better, and download [DarkPlaces](http://icculus.org/twilight/darkplaces/). Install all texture packs and dynamic lighting packs. Enjoy the 1280x1024 (or higher!) fully dynamic lighting.
+
+Server Requirements
+---------------------
+As with any server, you should use a decently fast computer. The definition of "decently" fast tends to vary depending on the number of clients, but if you used a 1 GHz CPU and ran it as a dedicated server, you're probably overkill. Quake does not make use of multiple CPUs, but you can run multiple copies of dedicated Quake servers using different ports if desired.
+
+Joining a Meta Server
+---------------------
+Meta is a server-side-only mod. This means that clients who connect to your server **do not** need Meta installed. Meta does not use any custom maps, models, sounds, or art and thus clients can be running the original version of (registered) Quake and still play. That's worth repeating one more time: ** If you are joining a game running Meta, then just join - you don't need to download any software. **
 
 
 Servers Running Meta
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Patrick</dc:creator><pubDate>Wed, 24 Aug 2011 04:45:56 -0000</pubDate><guid>https://sourceforge.net3c93009e2e7bffa3f0b2fa4ca233e558fcf062b5</guid></item><item><title>WikiPage Home modified by Patrick</title><link>https://sourceforge.net/p/metaquake/wiki/Home/</link><description>&lt;pre&gt;--- v3 
+++ v4 
@@ -13,6 +13,20 @@
 ----------------------
 If you are new to Meta, you should read about the [core gameplay mechanics](core) -- while the objective of a deathmatch is largely unchanged, there are various new features that can change the way you play. **Don't charge randomly into battle without reading it first!**
 
+Minimum Requirements
+----------------------------
+Meta requires a registered version of Quake. In other words, you need both "pak0.pak" and "pak1.pak" in your id1 directory. Quake can be purchased via Steam, and there are probably many copies floating around in old software bins, eBay, Amazon, etc.
+
+As far as system minimum system hardware requirements -- it really depends on what Quake client you use. Quake is an *old* piece of software and while Meta pushes it, it isn't nearly that complex. For an absolutely minimal, 1990s feel to Quake, here are some minimum hardware that Quake/Meta will function on:
+
+* x86: Pentium Pro 200 MHz
+* SPARC: UltraSPARC II, 250+ MHz
+* MIPS: R4400 250 MHz, R1000 195 MHz
+
+Enjoy the 320x240 software rendering.
+
+If you want to play at a high resolution with nifty effects, get a GeForce 240 or better, and download [DarkPlaces](http://icculus.org/twilight/darkplaces/). Install all texture packs and dynamic lighting packs. Enjoy the 1280x1024 (or higher!) fully dynamic lighting.
+
 
 Servers Running Meta
 ----------------------
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Patrick</dc:creator><pubDate>Wed, 24 Aug 2011 04:35:58 -0000</pubDate><guid>https://sourceforge.netde790124b7a3427a09d1d9022b2b450b46e850a8</guid></item><item><title>WikiPage Home modified by Patrick</title><link>https://sourceforge.net/p/metaquake/wiki/Home/</link><description>&lt;pre&gt;--- v2 
+++ v3 
@@ -4,5 +4,16 @@
 
 What is Metamorphism Quake?
 ----------------------------
-Often just referred to as "Meta" or "MetaQuake", Metamorphism is a multiplayer mod for id software's game Quake. It was originally created and developed by Lon Hohberger and has gone through many revisions. Players choose one of many [classes](Classes) that have various abilities, strengths, and weaknesses and fight each other.
-
+Often just referred to as "Meta" or "MetaQuake", Metamorphism is a multiplayer mod for id software's game Quake. It was originally created and developed by Lon Hohberger and has gone through many revisions under his watch. This code is forked from his last release (meta5), so any complaints or bugs should be kept in this project.
+
+In Meta, players choose one of many [classes](Classes) that have various abilities, strengths, and weaknesses and fight each other. Each class has a different winning strategy from speed to stealth to traps to boatloads of guns -- they all play differently.
+
+
+New to Meta?
+----------------------
+If you are new to Meta, you should read about the [core gameplay mechanics](core) -- while the objective of a deathmatch is largely unchanged, there are various new features that can change the way you play. **Don't charge randomly into battle without reading it first!**
+
+
+Servers Running Meta
+----------------------
+There are no public servers running Meta6 at this time. Check back later
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Patrick</dc:creator><pubDate>Tue, 23 Aug 2011 04:11:42 -0000</pubDate><guid>https://sourceforge.netb96d69b62e6a18543e5191301bdbb03122eb7a52</guid></item><item><title>WikiPage Home modified by Patrick</title><link>https://sourceforge.net/p/metaquake/wiki/Home/</link><description>&lt;pre&gt;--- v1 
+++ v2 
@@ -1,5 +1,8 @@
-Welcome to your wiki!
-
-This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].
-
-The wiki uses [Markdown](/p/metaquake/wiki/markdown_syntax/) syntax.
+Welcome to Metamorphism Quake Wiki!
+===================================
+** NOTE: If you're looking for the downloads, click the "Downloads" button above **
+
+What is Metamorphism Quake?
+----------------------------
+Often just referred to as "Meta" or "MetaQuake", Metamorphism is a multiplayer mod for id software's game Quake. It was originally created and developed by Lon Hohberger and has gone through many revisions. Players choose one of many [classes](Classes) that have various abilities, strengths, and weaknesses and fight each other.
+
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Patrick</dc:creator><pubDate>Sat, 20 Aug 2011 20:40:23 -0000</pubDate><guid>https://sourceforge.netec86e5012d6e4ad771e2dd43300b265591dabe6f</guid></item><item><title>WikiPage Home modified by Patrick</title><link>https://sourceforge.net/p/metaquake/wiki/Home/</link><description>Welcome to your wiki!

This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].

The wiki uses [Markdown](/p/metaquake/wiki/markdown_syntax/) syntax.
</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Patrick</dc:creator><pubDate>Fri, 19 Aug 2011 16:57:39 -0000</pubDate><guid>https://sourceforge.net303788df45a6449b07637e2052dd5bdc3928113b</guid></item></channel></rss>