Hello,
I need to shrink a mesh and create three layers. What I currently do is to duplicate the mesh, normalize the normals and then apply a geometric function to shrink the whole mesh inwards.
However, the resulting shrunk mesh has self-interecting faces along some borders. I can select them, but then what should I do with them? If I just delete them, big holes are generated and it is non trivial to repair the mesh after. Is there any filter capable of trimming only the faces of the mesh with a normal pointing inwards, without removing entire triangles?
Thank you,
Eugenio