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#53 coordinate system vrml -> u3d

v1.0_(example)
open
nobody
vrml u3d (1)
1
2014-11-11
2014-11-11
No

Hi everybody,
I'm new to meshlab and found that any vrml-file I translate to u3d gets mixed up coordinate systems. x-coordinates change the sign (x gets -x) and y/z-axis swap. I installed a trial version of acrobat pro (which is the only viewer for u3d I found). Acrobat shows me that the mixing is not an issue of TeX but must be an issue of meshlab. Am I wrong? Any hints?

Thank you for any responses

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