coordinate system vrml -> u3d
A processing system for 3D triangular meshes
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Hi everybody,
I'm new to meshlab and found that any vrml-file I translate to u3d gets mixed up coordinate systems. x-coordinates change the sign (x gets -x) and y/z-axis swap. I installed a trial version of acrobat pro (which is the only viewer for u3d I found). Acrobat shows me that the mixing is not an issue of TeX but must be an issue of meshlab. Am I wrong? Any hints?
Thank you for any responses