Boolean operations
A processing system for 3D triangular meshes
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Hi!
I'd like to know, is it possible to do some Boolean operations with meshes?
Say, I have a sphere and a cylinder. The cylinder intersects the sphere. I'd like to subtract the cylinder from the sphere. In result, I expect to see a cylindrical hole inside this sphere.
Is it possible? If yes, then how? Could you, please, provide some example?
Thanks.
Andrey Zubarev