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MeshLab 0.7 Released

MeshLab is an open source portable and extendible system for the processing and editing of unstructured 3D triangular meshes.
The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.

The project is supported by the European Network of Excellence Epoch

More info and screenshots of the system available at
http://meshlab.sourceforge.net/

--- Main Features ---

Interactive selection and deletion of portion of the mesh. Even for large models.

Input/output in many formats (PLY, STL, OFF, OBJ, 3DS)

Many mesh cleaning filters (removal of duplicated, unreferenced vertices, null faces, remeshing through subdivision, coherent normal unification and normal flipping)

OpenGL Shader based rendering (write your own shader!) compatible with Typhoon Labs Shader Designer

Large rendering (up to 16k x 16k) for high quality printing

Various Colorization/inspecting Filters

( Gaussian and mean curvature, Border edges, Non two-manifold faces)

The history of the all performed cleaning/editing actions can be

re-played on different meshes or saved and for archival purposes.

Posted by Paolo Cignoni 2006-06-22

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