----- Original Message -----
From: "Paolo Cignoni" <pao...@is...>
To: "Randy" <ra...@ph...>; "Meshlab development list"
<mes...@li...>
Sent: Wednesday, March 11, 2009 5:09 PM
Subject: Re: [SPAM] [Meshlab-devel] Meshlab plugin detection
> Randy wrote:
>> Hello,
>>
>> I'm attempting to write an IO plugin for meshlab. I've downloaded the
>> sources for version 1.1.1, and started development. I am able to
>> successfully compile everything under Windows using the mingw gcc
>> compiler (qmake -recursive meshlabv12.pro && make release). However,
>> whenever I try to move the plugin (or any other plugin compiled from
>> source) to the plugins folder of the meshlab version installed from the
>> setup executable (also version 1.1.1), the DLLs are not recognized. If I
>> remove all DLLs that were installed from the exe, and put in their place
>> DLLs that I compiled, Meshlab gives me the error of "Can't find any
>> plugins in the C:\Program Files\VCG\Meshlab\plugins directory" when I go
>> to help->about plugins. Any idea of what I might be doing wrong, or what
>> other information is required to debug this problem?
>>
>> Thanks for your help,
>> Randy
>>
>>
>
> Hi,
> as a first note i strongly encourage you to directly compile the
> development version of meshlab.
> Is fairly stable, and much much easier for us to support you....
>
> Then coming to your issue i think that to allow the loading of additional
> plugins to the distributed version of Meshlab you have to exaclty match
> not only the compiler but also the qt version otherwise the qt plugin
> mechanism could create issues...
>
> Just a curiosity,
> Is the importer that you are writing something rlated to the Photon-X
> sensors?
>
> cheers
> P.
>
>> ------------------------------------------------------------------------------
>> Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
>> powering Web 2.0 with engaging, cross-platform capabilities. Quickly and
>> easily build your RIAs with Flex Builder, the Eclipse(TM)based
>> development
>> software that enables intelligent coding and step-through debugging.
>> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com
>> _______________________________________________
>> Meshlab-devel mailing list
>> Mes...@li...
>> https://lists.sourceforge.net/lists/listinfo/meshlab-devel
>>
>>
>
>
> --
> Paolo Cignoni -- Senior Researcher
> Visual Computing Laboratory - ISTI - CNR http://vcg.isti.cnr.it/~cignoni
>
> ISTI - CNR Via Moruzzi 1,
> 56124 Pisa
> ITALY
>
Hi,
I have downloaded the latest version from SVN, compiled it, and am halfway
through writing the IO plug-in (vertices and faces load, texture coordinates
remain). Everything seems to be working properly so far. I guess the problem
was incompatible versions of qt and/or mingw.
So then, if I want to compile a DLL that I can just distribute that will
work with the version that is available from sourceforge (1.1.1), I just
need to find the right version of the qt sdk to compile it with. From the
DLL info, it looks like that's qt version 4.3.3.0 and whatever mingw
compiler was distributed with that.
What I am writing is related to the Photon-X sensors. Basically we have a
very small raw 3D format that takes advantage of the way a mesh is generated
from our cameras. It's less than 5% of the size of an OBJ, both of which
store vertices, normals, and texture coordinates for meshes containing
potentially millions of vertices. I was hoping to be able to view (and
possibly manipulate) these files inside of Meshlab.
Thanks for your help,
Randy
|