paolo,
Thanks! I found some problems about the filter_poisson plugin. I used the release version of 11.28. the reconstruction results is different from the results I use the poissonrecon.exe download from Kazhidan's website and the exe I make with the poisson source code. I use the same version (v2) of the poissonrecon exe as meshlab bases on. The reconstructed mesh from meshlab seems that some parts of the object misses or flattened. Does the problem comes from a compiler setting difference or some code difference, such as 'float' and 'double' presion differences?
Another problem of poisson filter is that meshlab crashes when I use a high depth, such as 12 on some point sets, which works well on the poissonrecon.exe. Does it come from the memory allocation? my point set has about 500,000 points.
There're also some problems on phong splatting plugin. It worked on the source code I compiled about two months ago. But also crashes on the same point sets I used before.
best ~ o(∩_∩)o
2008-12-12
shu bo
发件人: Paolo Cignoni
发送时间: 2008-12-12 18:42:09
收件人: Meshlab development list
抄送:
主题: Re: [Meshlab-devel] [SPAM] Are plugins filter_texture andedit_phototextureing still updating?
bshu wrote:
Dear all,
Haven't seen any changes of "filter_texture" and "edit_phototextureing" updated for months. Are the authors still working on that? I'm quite expecting to them because it's so imporatant for mesh processing. thanks
yes unfortunately they lie in a rather sleepy state.
The filter_texture will surely be restarted in a short time.
the PhotoTexturing editing tool would probably need a more detailed implementation plan.
We feel texturing from photos abilities a very important fieature so be sure that in the next future this set of functionalities will be broadly expanded....
Cheers
p.
--
Paolo Cignoni -- Senior Researcher
Visual Computing Laboratory - ISTI - CNR
http://vcg.isti.cnr.it/~cignoni
ISTI - CNR
Via Moruzzi 1,
56124 Pisa
ITALY
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