[Meshlab-devel] convex hull
A processing system for 3D triangular meshes
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From: Luciano B. <luc...@ca...> - 2008-11-23 12:07:28
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Hi all, I would like to use Meshlab to compute convex hull (triangle mesh) of a points cloud (less than some hundreds points). Anyone knows if is it already implemented such an algorithm in MeshLab or VCGlib? If there is not, where is the right place to implement it (perhaps in a vcg::TriMesh method and use it inside a filter_convexhull i.e.)? Could anyone advise me about the algorithm (Quick-Hull algorithm, Gift-Wrapping and Jarvis’s March algorithm, Chan’s Algorithm etc)? Thanks in advance Luciano ========================================================== Dr. Luciano Blasi ENEA - C.R.Casaccia Dipartimento Tecnologie Fisiche e Nuovi Materiali Divisione di Robotica Via Anguillarese, 301 Sacco Postale 088 I-00123 S.Maria di Galeria (Roma) – ITALY Tel.: (+39)06.30486838 Fax.: (+39)06.30486038 e-mail: blasi at casaccia.enea.it web: http://robotica.casaccia.enea.it/personale/blasi.html ========================================================== |