Hi, Sebastian:
thanks for your wonderful work of the phototexturer plugin. Actually I'm not working on the point based models but the meshes with faces. I think it will be wonderful if the photo texturer have these functions:
1. face triangle which can be seen from different views can be fused together, using some weights (such as normal difference of the camera and the face) in different frequency (such as: low frequency averaged, high frequency winner takes all)
2. using texutre atlas to make the commbination method better, we can merge the uvtriangles into one texture image, we can use mesh parameterization method to make nearby triangles neighbors.
the phototexturer plugin is so important, hopefully it can become more powerful and wonderful.
o(∩_∩)o
2008-10-28
shubo
发件人: Sebastian Herholz
发送时间: 2008-10-23 21:11:50
收件人: Meshlab development list
抄送:
主题: Re: [Meshlab-devel] have the plugins "texture atlas" and"phototexturer" finished and why can't find them in r
Hi bshu,
I am the guy who is responsible for the phot texturing plugin.
I didn't had so much time the last weeks to continuing working on it,
But I have more time for it now. It seems that you are are working only with
point based models, which doesn't have any faces, am I wright?
Atm the plugin is designed to work with faces. If you are intresseted I could
add the opion so that it works on points only.
Greetings
Sebastian
2008/10/18 bshu <bs...@ic... >:
> Hi, Paolo,
>
> thanks for the reply. I'm using meshlab for a while and find it's
> so powerful and wonderful, but have some problems, maybe I did not find some
> functions:
>
> 1. save a mesh to ply, is it possible to only write out the vertises, and do
> not save out the face? because i found it's quite useful
> 2. is there a plugin select vertexs in a region similar to the plugin
> "select faces in a region"?
> 3. the pickpoints edit plugin crashes
> 4. the texture atlas plugin just write the whole textures into the atlas,
> but the recent methods use facewise method so that the part of the images
> which do not correspond to any mesh face will not be written into the atlas.
> Is this method implemented yet? if not, any plan for it?
> 5. I have looked through the code of some plugins and found that some codes
> are using dynamic arrays in such form: int a[x], where x is a variable, i
> think this is not in standard c++ format and it does not pass the
> compliation on my computer (which is visual c++ 2003), is it because of the
> wrong settings of my development tool?
>
>
> thanks a lot for the wonderful meshlab tool, hope meshlab will grow bigger
> and have more users. hopefully more people (including me) will contribute
> more and more to meshlab!
>
> ~ o(∩_∩)o
> ________________________________
> 2008-10-18
> shubo
>
> ________________________________
> 发件人: Paolo Cignoni
> 发送时间: 2008-10-17 15:18:43
> 收件人: Meshlab development list
> 抄送:
> 主题: Re: [Meshlab-devel] have the plugins "texture atlas" and"photo texturer"
> finished and why can't find them in rele
> bshu wrote:
>
> Dear all:
>
> Does anybody knows about the process of the plugins "texture atlas" and
> "photo texturer"? Havn't seen any update since August. And I also can't find
> them in the meshlab release 1.2.0.
> Does anybody know that the work <Masked Photo Blending:mapping dense
> photographic dataset on high-resolution sampled 3Dmodels > of Paulo
> implemented in vcglib or the photo texturer plugin, if no, does anybody has
> a plan on that? Thanks very much!
>
>
> 2008-10-10
> shubo
>
>
>
> Yes, TextureAtlas filter still has some issues. So we will work on it later,
> after the very delayed 1.2.0 deployment...
>
> and yes, we plan in the next future to make grow the current phototexturing
> plugin into the technique described in the above cited paper.
>
>
> cheers and thanks for the comments.
>
> p.
>
>
> --
> Paolo Cignoni -- Senior Researcher
> Visual Computing Laboratory - ISTI - CNR
> http://vcg.isti.cnr.it/~cignoni
>
> ISTI - CNR
> Via Moruzzi 1,
> 56124 Pisa
> ITALY
>
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