Hi,
The bugs seem fixed now. Thanks for the quick response!
Cheers,
Oscar
-----Original Message-----
From: fabio ganovelli [mailto:fab...@gm...]
Sent: Montag, 22. September 2008 15:54
To: Meshlab development list
Subject: Re: [Meshlab-devel] found 3 bugs in VCG
Hi,
the bugs you have found have been now corrected, thank you.
It's ok to post on this list since most of the vcg users are
meshlab users.
cheers,
Fabio
> Hello all,
>
> Right now Meshlab will not build with the current svn version of vcg
> (2899)
>
> ----Bug 1----------------
>
> In the file vcg/space/point.h
>
> PointBase()
> :Point<D,S>()
>
> This D should be an N on line 972.
>
> ----Bug 2------------------
>
> In the file vcg/math/camera.h
>
> Camera<S>:: needs to be deleted from line 218 shown here:
>
> inline vcg::Point2<S> Camera<S>::ViewportPxTo_neg1_1(const
> vcg::Point2<S> & p) const;
>
> Please remember to do a clean and build sometimes to make sure there
are
> no problems. These bugs have been here for almost two weeks now.
>
>
> ------Bug 3--------
> This is not a critical bug that keeps anything from compiling but i
> thought i would mention it anyway.
>
> In the file vcg/math/matrix44.h
>
> in the Decompose function Point3d R[3]; should be Point3<T>
> R[3]; so it can work with other types like float.
>
> Just another note about this. When i tried to use floats all the
> asserts failed that check against 1e-10. I changed this to e-7 and it
> seems to work. On my machine maybe float operations are not accurate
> out to 10 decimal places?
>
> I would be happy to commit all these fixes but i dont have access to
> vcg. should i have sent this to a vcg mail list also?
>
> Thanks,
>
> Oscar
>
>
>
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