Hi,
the bugs you have found have been now corrected, thank you.
It's ok to post on this list since most of the vcg users are
meshlab users.
cheers,
Fabio
> Hello all,
>
> Right now Meshlab will not build with the current svn version of vcg
> (2899)
>
> ----Bug 1----------------
>
> In the file vcg/space/point.h
>
> PointBase()
> :Point<D,S>()
>
> This D should be an N on line 972.
>
> ----Bug 2------------------
>
> In the file vcg/math/camera.h
>
> Camera<S>:: needs to be deleted from line 218 shown here:
>
> inline vcg::Point2<S> Camera<S>::ViewportPxTo_neg1_1(const
> vcg::Point2<S> & p) const;
>
> Please remember to do a clean and build sometimes to make sure there are
> no problems. These bugs have been here for almost two weeks now.
>
>
> ------Bug 3--------
> This is not a critical bug that keeps anything from compiling but i
> thought i would mention it anyway.
>
> In the file vcg/math/matrix44.h
>
> in the Decompose function Point3d R[3]; should be Point3<T>
> R[3]; so it can work with other types like float.
>
> Just another note about this. When i tried to use floats all the
> asserts failed that check against 1e-10. I changed this to e-7 and it
> seems to work. On my machine maybe float operations are not accurate
> out to 10 decimal places?
>
> I would be happy to commit all these fixes but i dont have access to
> vcg. should i have sent this to a vcg mail list also?
>
> Thanks,
>
> Oscar
>
>
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