Paolo,
i'd like to again request your permission to start work on the normal
mapping/detail transfer plugin. i can continue to try and fix the last
remaining bug with the texture atlas (when you increase its size), but I
don't see any way to make it faster besides removing the qDebug statements
from it... and I don't have anything else left to work on anyway :0
would the first place to start be the filter_sampling.cpp file, to add
normals as an option to the attribute transfer?
i've been looking at the lscm code to unwrap models... Blender seems to be
using the superLU library as a numerical solver. I'm not sure how to
interface with it the code at this point...
thanks,
imran
2008/7/22 Paolo Cignoni <pao...@is...>
> No.
>
> You have to choose one of the following possibility
> - select more than a single file in the open dialog
> - open a mesh and then use the open as a new layer menu entry
> - open a mesh and press the "+" button.
>
> http://meshlab.sourceforge.net/wiki/index.php/Layers
>
>
> skunkwerk wrote:
>
> ah.. cool. I opened up the same model twice (so they're 2 windows now) but
> still don't see more than one mesh option in the hausdorff distance
> filter... am i doing something wrong?
>
> On Mon, Jul 21, 2008 at 10:46 PM, Paolo Cignoni <pao...@is...> <pao...@is...>
> wrote:
>
>
>
> skunkwerk wrote:
>
> hey paolo,
> i was looking at the filter_sampling plugins - both the distance and
> 'vertex attribute transfer' plugins require 2 meshes to compare - how would
> you get meshlab to load 2 models, such as one of the original and one of the
> model after a filter has run on it?
>
>
> Dont tell me that you have missed the whole layer mechanism...
> it was one of the main feature of the 1.1 version...
> http://meshlab.sourceforge.net/wiki/index.php/Release_Notes_1.1.0
>
>
> would normal mapping require adding a "normals" option to the vertex
> attribute transfer plugin? then you'd have to bake the normals into a
> texture, right?
>
>
>
> in a short future,
> yes.
>
> imran
>
> 2008/6/25 Paolo Cignoni <pao...@is...> <pao...@is...> <pao...@is...> <pao...@is...>:
>
>
>
> skunkwerk wrote:
>
> hi Paolo,
> i was looking at software that could do normal mapping and noticed it
> was listed as one of the plugin projects in meshlab.
>
> is anyone working on it yet? anyone else interested in helping?
>
> I read your paper on normal mapping from a few years ago. Do I need to get
> the texture atlas plugin fixed before starting on the detail transfer?
>
> yes complete the texture atlas first.
>
> about the redetailing stuff: it is almost in. If you look at the new
> filter_sampling tool you can find all the basic pieces: closest retrieval
> and texel sampling.
> I think that adding a attribute transfer is matter of a few lines of code.
> consider it already done.
> (yes i have to remove it from the projecgts :) )
> p.
>
>
>
> imran
>
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