thanks Paolo,
i had to write 200 lines of code to get the face splitting working - and
it almost compiles, except for these 3 errors:
colladaio.cpp:264: instantiated from here
/usr/include/c++/4.3/bits/vector.tcc:293: error: array must be initialized
with a brace-enclosed initializer
/usr/include/c++/4.3/bits/vector.tcc:299: error: invalid array assignment
/usr/include/c++/4.3/bits/stl_construct.h:88: error: request for member
'~float [2]' in '* pointer', which is of non-class type 'float [2]'*
*but i have no idea where in the code these errors are coming from, as those
are all stl things... any suggestions on how to trace this? i'm using gcc
OR if someone could tell me how to use the existing code in meshlab, that'd
be great too
imran
On Thu, Aug 14, 2008 at 1:04 AM, Paolo Cignoni <pao...@is...>wrote:
> no, at the end.
> read this page (and referrred subpages too)
>
> http://vcg.sourceforge.net/index.php/Tutorial
>
> p,
>
> skunkwerk wrote:
>
> quick question: i was reading 'creating elements' on this wiki page:
> http://meshlab.sourceforge.net/wiki/index.php/Accessing_the_mesh
>
> when you call Allocator<CMeshO>::AddVertices or AddFaces, are
> vertices/faces added to the front of the vector?
> because the next line that describes specifying the vertex coordinates,
> etc. uses a pointer to the front of the vector
>
> thanks,
> imran
>
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