the 'resampled' option for the texture atlas seems to be working now, i've
tested on 10 models
however, increasing the size of the texture atlas and using the 'copied
tiles' option messes up when you try to open the saved model; the geometry
loads fine as does the textureatlas.png file, but the model has no textures
displayed (though using the info tool all of the faces seemed to be assigned
to texture 0 with UVs between 0-1)
I've traced the "QOpenGLPaintEngine: Failed to create fragment programs"
message to line 505 of meshlab/src/meshlab/glarea.cpp:
renderText(20,startPos+1*lineSpacing,tr("L0G MESSAGES"),qFont);
though I'm not sure why this would be causing it to mess up. where is
renderText defined? Could someone please try to open this file on their
computer to see if they get the same results?
www.akbars.net/atlas.zip
thanks,
imran
On Mon, Jul 28, 2008 at 6:01 PM, skunkwerk <sku...@gm...> wrote:
> Paolo, that model you attached has hung my version of meshlab (and it seems
> my whole computer) at 99% for about 5 minutes while trying to load it - did
> you not have that problem?
>
>
> On Mon, Jul 28, 2008 at 11:30 AM, skunkwerk <sku...@gm...> wrote:
>
>> ok, no problem. i'll test out the model you attached.
>>
>> i tried the hausdorff distance filter after opening 2 layers like you
>> suggested (opening more than one in the "open" dialog, or choosing
>> File->Open as new layer) but while it seems like it's loading another layer,
>> it doesn't show up as another layer (the layers dialog shows only one layer,
>> and the hausdorff distance filter only gives me one option).
>>
>> am i still doing something wrong?
>>
>> imran
>>
>> On Sun, Jul 27, 2008 at 3:27 AM, Paolo Cignoni <pao...@is...
>> > wrote:
>>
>>> skunkwerk wrote:
>>>
>>> it's no longer crashing on resampling, but the resulting model doesn't
>>> have the textures placed correctly
>>>
>>>
>>>
>>> Well, I tried the plugins and for very simple instances it seems to work.
>>> But for serious instances, like this one
>>>
>>> http://vcg.isti.cnr.it/~cignoni/minervatex.zip<http://vcg.isti.cnr.it/%7Ecignoni/minervatex.zip>
>>>
>>> it hangs. I consider the filter working only if it works succesfully on
>>> these kind of meshes.
>>> And it should take just a couple of sec to complete the atlas for such a
>>> mesh.
>>>
>>>
>>> paolo, i'd like to start on the normal mapper; do i need to implement
>>> LSCM? have you decided on a numerical solver (the same link has something
>>> called openNL which seems like it could work)
>>>
>>> http://alice.loria.fr/php/article.php?pub=../publications/papers/2002/lscm
>>>
>>> how exactly does the attribute transfer plugin work? i took a look at
>>> some of the source...
>>>
>>> No. Don't do it.
>>> Sorry for the frankness, but I think that it is much better if you try to
>>> concentrate on a single much much simpler task and then, later, when
>>> everything works and is cleaned and debugged, and you will have the required
>>> skills, knowledge and background, you will move one to increasingly complex
>>> stuff.
>>>
>>> LSCM stuff is hard.
>>> Building a texture atlas was an easy task.
>>>
>>> So, please, contiune to work and clean the atlas builder...
>>> (and add better comments to the parameters)
>>>
>>> cheers
>>> p.
>>>
>>>
>>>
>>>
>>>
>>> --
>>> Paolo Cignoni -- Senior Researcher
>>> Visual Computing Laboratory - ISTI - CNR http://vcg.isti.cnr.it/~cignoni <http://vcg.isti.cnr.it/%7Ecignoni>
>>>
>>> ISTI - CNR
>>> Via Moruzzi 1,
>>> 56124 Pisa
>>> ITALY
>>>
>>>
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>>
>
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