Hi Paolo,
thanks for the paper. It describes the problem really good and I like your
solution.
Would it be possible to get a hold on your software for testing? I could
also implement it then into the phototexturing
plugin.
Greetings
Sebastian
2008/8/6 Paolo Cignoni <pao...@is...>
> Great!
> It seems that you are going to re-implement a nice texture merger.
> A very up to date description of our internal tool have been recently
> published on Computer & Graphics
>
> Masked photo blending: Mapping dense photographic data set on
> high-resolution sampled 3D models
>
> http://dx.doi.org/10.1016/j.cag.2008.05.004
>
> it is based on the idea of using various blending channels (one is similar
> to your normal wrt camera)
>
> and you can find a copy of that paper at
>
> http://vcg.isti.cnr.it/~cignoni/CG_textailor_final.pdf<http://vcg.isti.cnr.it/%7Ecignoni/CG_textailor_final.pdf>
>
> a question
>
> Have you looked at the code in the filter sampling plugin?
> there is an example for generating all the texels of a given texture
> parametrization that, if i have well understood your pipeline, should fit
> well to your needs and should avoid the need of a quadtree (and you know
> that i definitely like to reduce the code around...)
>
I didn't have time yet but I will look at it asap.
>
> cheers
> p.
>
>
>
>
> Sebastian Herholz wrote:
>
> Hi guys,
>
> I continued working on the phototexturing plugin, which enables texturing of
> a mesh by using an image from a
> calibrated camera (TSAI camera model). For the case that moire then one
> camera are available to texture the
> mesh I unproject the texture for all cameras to seperate images (using the
> uv-coordinates of the mesh). The alpha value of each pixel
> descriebes the angle of the camera to the face the pixel contains (I will
> updated this to a point specific angle).
> An example can be found under "meshlabplugins/edit_phototexturing/samples".
> Now I have to find a way to blend all
> seperate images to one texture image.
>
> Does anybody knows a good algorithm for that?
>
> I tried allready different tools for that:
> enblend:
> + open-source, -crashes at large images and when the overlap is not big
> enought, -result is not perfect
>
> smartblend:
> -non-open-source, +is fast (even with large images), + really good result
>
> blending examples can be found under:ftp://ftp.tuebingen.mpg.de/kyb/sherholz/meshlab/blend/
>
> Cheers
>
> Sebastian
>
>
>
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> --
> Paolo Cignoni -- Senior Researcher
> Visual Computing Laboratory - ISTI - CNR http://vcg.isti.cnr.it/~cignoni <http://vcg.isti.cnr.it/%7Ecignoni>
>
> ISTI - CNR
> Via Moruzzi 1,
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> ITALY
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