could someone send me the minerva file as a collada? maybe it won't crash
my machine that way.
i've tested the texture atlas on about 20 different models, and it worked
fine with all of them. however, when a model has a lot of textures and I
have to increase the size of the texture atlas from the default, the
resulting model does not load the textures properly - i get this error in
meshlab:
QOpenGLPaintEngine: failed to create fragment programs
and the texture atlas image looks incorrect (has gaps in between, see
www.akbars.net/textureatlas.png)
Paolo, when you tried the minerva with the texture atlas, did you have to
increase the size of the atlas? did you get the same error when loading the
saved file?
On Mon, Aug 4, 2008 at 2:31 PM, Paolo Cignoni <pao...@is...>wrote:
> skunkwerk wrote:
>
> thanks Paolo,
> it's nice to have you back. i didn't feel the wiki page answered my
> questions:
> 1) what's the definition of a border & boundary within meshlab, and are all
> non-manifold faces bordering faces?
>
>
> I have tried to improve the doc.
>
>
> http://vcg.sourceforge.net/index.php/Tutorial#Boundary_relations_and_adjacency
>
> It is nice to have someone that actually tests our scarce documentation :)
>
>
> 2) do the number of leaves correspond to the number of border faces, or
> what?
>
>
> I have not understood what do you mean with leaves? what leaves? what tree
> are you referring to? I have lost the context.
>
> while these are from other threads, i don't want to send 5 emails to the
> list:
> 3) the same file you sent me to test on the texture filter froze my entire
> machine & meshlab - did you not encounter any issues with it? was it not
> working with the 'copied tiles' option or with 'resampled'?
>
>
> yes it does not works with your filter. It is a typical dirty mesh
> against which algorithms should be made robust.
> (the mesh we are talking about is the old textured minerva 250 face and two
> textures)
>
> 4) i tried loading 2 layers into meshlab to use with the hausdorff distance
> plugin, but i don't think the layers are working. any suggestions?
>
>
> I have tried on different architecture and layers seems to be correctly
> working.
> Can some one be able to replicate this issue?
>
> 5) trying to clip triangles with refine.h: you said i need to define which
> edges of the triangle need to be split - but how do I define the points it
> should be split at? i tried doing a search for 'subdivision' in the
> codebase but couldn't find much - could someone point me to the specific
> file that does some clipping?
>
>
> I will expand the comment in the refine.h file
> look for the next commits.
> p.
>
>
> regards,
> imran
>
> On Sun, Aug 3, 2008 at 1:26 AM, Paolo Cignoni <pao...@is...> <pao...@is...>wrote:
>
>
>
> skunkwerk wrote:
>
>
> Paolo, may I ask how you determined the number of leaves in the model?
>
>
> The
>
>
> .dae had a maximum of 2,766 triangles in one "node"
>
> sorry for all the questions
>
> imran
>
> On Mon, Jul 21, 2008 at 6:10 AM, Paolo Cignoni <
>
>
> pao...@is...>wrote:
>
>
> I have added some notes on the border flags in the vcg wikihttp://vcg.sourceforge.net/index.php/Flags
> p.
>
>
>
> --
> Paolo Cignoni -- Senior Researcher
> Visual Computing Laboratory - ISTI - CNR
> http://vcg.isti.cnr.it/~cignoni <http://vcg.isti.cnr.it/%7Ecignoni> <http://vcg.isti.cnr.it/%7Ecignoni> <http://vcg.isti.cnr.it/%7Ecignoni>
>
> ISTI - CNR
> Via Moruzzi 1,
> 56124 Pisa
> ITALY
>
>
> -------------------------------------------------------------------------
> This SF.Net email is sponsored by the Moblin Your Move Developer's
> challenge
> Build the coolest Linux based applications with Moblin SDK & win great
> prizes
> Grand prize is a trip for two to an Open Source event anywhere in the worldhttp://moblin-contest.org/redirect.php?banner_id=100&url=/
> _______________________________________________
> Meshlab-devel mailing lis...@li...https://lists.sourceforge.net/lists/listinfo/meshlab-devel
>
> ------------------------------
>
> -------------------------------------------------------------------------
> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
> Build the coolest Linux based applications with Moblin SDK & win great prizes
> Grand prize is a trip for two to an Open Source event anywhere in the worldhttp://moblin-contest.org/redirect.php?banner_id=100&url=/
>
> ------------------------------
>
> _______________________________________________
> Meshlab-devel mailing lis...@li...https://lists.sourceforge.net/lists/listinfo/meshlab-devel
>
>
>
> --
> Paolo Cignoni -- Senior Researcher
> Visual Computing Laboratory - ISTI - CNR http://vcg.isti.cnr.it/~cignoni <http://vcg.isti.cnr.it/%7Ecignoni>
>
> ISTI - CNR
> Via Moruzzi 1,
> 56124 Pisa
> ITALY
>
>
> -------------------------------------------------------------------------
> This SF.Net email is sponsored by the Moblin Your Move Developer's
> challenge
> Build the coolest Linux based applications with Moblin SDK & win great
> prizes
> Grand prize is a trip for two to an Open Source event anywhere in the world
> http://moblin-contest.org/redirect.php?banner_id=100&url=/
> _______________________________________________
> Meshlab-devel mailing list
> Mes...@li...
> https://lists.sourceforge.net/lists/listinfo/meshlab-devel
>
>
|