skunkwerk wrote:
> thanks Paolo,
> it's nice to have you back. i didn't feel the wiki page answered my
> questions:
> 1) what's the definition of a border & boundary within meshlab, and are all
> non-manifold faces bordering faces?
>
I have tried to improve the doc.
http://vcg.sourceforge.net/index.php/Tutorial#Boundary_relations_and_adjacency
It is nice to have someone that actually tests our scarce documentation :)
> 2) do the number of leaves correspond to the number of border faces, or
> what?
>
I have not understood what do you mean with leaves? what leaves? what
tree are you referring to? I have lost the context.
> while these are from other threads, i don't want to send 5 emails to the
> list:
> 3) the same file you sent me to test on the texture filter froze my entire
> machine & meshlab - did you not encounter any issues with it? was it not
> working with the 'copied tiles' option or with 'resampled'?
>
yes it does not works with your filter. It is a typical dirty mesh
against which algorithms should be made robust.
(the mesh we are talking about is the old textured minerva 250 face and
two textures)
> 4) i tried loading 2 layers into meshlab to use with the hausdorff distance
> plugin, but i don't think the layers are working. any suggestions?
>
I have tried on different architecture and layers seems to be correctly
working.
Can some one be able to replicate this issue?
> 5) trying to clip triangles with refine.h: you said i need to define which
> edges of the triangle need to be split - but how do I define the points it
> should be split at? i tried doing a search for 'subdivision' in the
> codebase but couldn't find much - could someone point me to the specific
> file that does some clipping?
>
I will expand the comment in the refine.h file
look for the next commits.
p.
> regards,
> imran
>
> On Sun, Aug 3, 2008 at 1:26 AM, Paolo Cignoni <pao...@is...>wrote:
>
>
>> skunkwerk wrote:
>>
>>> Paolo, may I ask how you determined the number of leaves in the model?
>>>
>> The
>>
>>> .dae had a maximum of 2,766 triangles in one "node"
>>>
>>> sorry for all the questions
>>>
>>> imran
>>>
>>> On Mon, Jul 21, 2008 at 6:10 AM, Paolo Cignoni <
>>>
>> pao...@is...>wrote:
>>
>> I have added some notes on the border flags in the vcg wiki
>> http://vcg.sourceforge.net/index.php/Flags
>> p.
>>
>>
>>
>> --
>> Paolo Cignoni -- Senior Researcher
>> Visual Computing Laboratory - ISTI - CNR
>> http://vcg.isti.cnr.it/~cignoni <http://vcg.isti.cnr.it/%7Ecignoni>
>>
>> ISTI - CNR
>> Via Moruzzi 1,
>> 56124 Pisa
>> ITALY
>>
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--
Paolo Cignoni -- Senior Researcher
Visual Computing Laboratory - ISTI - CNR
http://vcg.isti.cnr.it/~cignoni
ISTI - CNR
Via Moruzzi 1,
56124 Pisa
ITALY
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