[Meshlab-devel] octree
A processing system for 3D triangular meshes
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From: skunkwerk <sku...@gm...> - 2008-07-30 19:06:44
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I'm looking to create a binary space partitioning (BSP) tree in meshlab, to use when rendering on another platform for correct z-sorting. I noticed two files already present: octree.h in /vcglib/vcg/space/index, and aabb_binary_tree.h in /vcglib/vcg/space/index (written by m_di_benedetto<http://sourceforge.net/users/m_di_benedetto/>)? Does anyone know what these files do, and if they could be of any use for what i'm trying to do? thanks imran |