Paolo, that model you attached has hung my version of meshlab (and it seems
my whole computer) at 99% for about 5 minutes while trying to load it - did
you not have that problem?
On Mon, Jul 28, 2008 at 11:30 AM, skunkwerk <sku...@gm...> wrote:
> ok, no problem. i'll test out the model you attached.
>
> i tried the hausdorff distance filter after opening 2 layers like you
> suggested (opening more than one in the "open" dialog, or choosing
> File->Open as new layer) but while it seems like it's loading another layer,
> it doesn't show up as another layer (the layers dialog shows only one layer,
> and the hausdorff distance filter only gives me one option).
>
> am i still doing something wrong?
>
> imran
>
> On Sun, Jul 27, 2008 at 3:27 AM, Paolo Cignoni <pao...@is...>wrote:
>
>> skunkwerk wrote:
>>
>> it's no longer crashing on resampling, but the resulting model doesn't
>> have the textures placed correctly
>>
>>
>>
>> Well, I tried the plugins and for very simple instances it seems to work.
>> But for serious instances, like this one
>>
>> http://vcg.isti.cnr.it/~cignoni/minervatex.zip<http://vcg.isti.cnr.it/%7Ecignoni/minervatex.zip>
>>
>> it hangs. I consider the filter working only if it works succesfully on
>> these kind of meshes.
>> And it should take just a couple of sec to complete the atlas for such a
>> mesh.
>>
>>
>> paolo, i'd like to start on the normal mapper; do i need to implement
>> LSCM? have you decided on a numerical solver (the same link has something
>> called openNL which seems like it could work)
>> http://alice.loria.fr/php/article.php?pub=../publications/papers/2002/lscm
>>
>> how exactly does the attribute transfer plugin work? i took a look at
>> some of the source...
>>
>> No. Don't do it.
>> Sorry for the frankness, but I think that it is much better if you try to
>> concentrate on a single much much simpler task and then, later, when
>> everything works and is cleaned and debugged, and you will have the required
>> skills, knowledge and background, you will move one to increasingly complex
>> stuff.
>>
>> LSCM stuff is hard.
>> Building a texture atlas was an easy task.
>>
>> So, please, contiune to work and clean the atlas builder...
>> (and add better comments to the parameters)
>>
>> cheers
>> p.
>>
>>
>>
>>
>>
>> --
>> Paolo Cignoni -- Senior Researcher
>> Visual Computing Laboratory - ISTI - CNR http://vcg.isti.cnr.it/~cignoni <http://vcg.isti.cnr.it/%7Ecignoni>
>>
>> ISTI - CNR
>> Via Moruzzi 1,
>> 56124 Pisa
>> ITALY
>>
>>
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>
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