skunkwerk wrote:
> it's no longer crashing on resampling, but the resulting model doesn't
> have the textures placed correctly
Well, I tried the plugins and for very simple instances it seems to
work. But for serious instances, like this one
http://vcg.isti.cnr.it/~cignoni/minervatex.zip
it hangs. I consider the filter working only if it works succesfully on
these kind of meshes.
And it should take just a couple of sec to complete the atlas for such a
mesh.
> paolo, i'd like to start on the normal mapper; do i need to implement
> LSCM? have you decided on a numerical solver (the same link has
> something called openNL which seems like it could work)
> http://alice.loria.fr/php/article.php?pub=../publications/papers/2002/lscm
>
> how exactly does the attribute transfer plugin work? i took a look at
> some of the source...
No. Don't do it.
Sorry for the frankness, but I think that it is much better if you try
to concentrate on a single much much simpler task and then, later, when
everything works and is cleaned and debugged, and you will have the
required skills, knowledge and background, you will move one to
increasingly complex stuff.
LSCM stuff is hard.
Building a texture atlas was an easy task.
So, please, contiune to work and clean the atlas builder...
(and add better comments to the parameters)
cheers
p.
--
Paolo Cignoni -- Senior Researcher
Visual Computing Laboratory - ISTI - CNR
http://vcg.isti.cnr.it/~cignoni
ISTI - CNR
Via Moruzzi 1,
56124 Pisa
ITALY
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