ah.. cool. I opened up the same model twice (so they're 2 windows now) but
still don't see more than one mesh option in the hausdorff distance
filter... am i doing something wrong?
On Mon, Jul 21, 2008 at 10:46 PM, Paolo Cignoni <pao...@is...>
wrote:
> skunkwerk wrote:
>
> hey paolo,
> i was looking at the filter_sampling plugins - both the distance and
> 'vertex attribute transfer' plugins require 2 meshes to compare - how would
> you get meshlab to load 2 models, such as one of the original and one of the
> model after a filter has run on it?
>
>
> Dont tell me that you have missed the whole layer mechanism...
> it was one of the main feature of the 1.1 version...
>
> http://meshlab.sourceforge.net/wiki/index.php/Release_Notes_1.1.0
>
> would normal mapping require adding a "normals" option to the vertex
> attribute transfer plugin? then you'd have to bake the normals into a
> texture, right?
>
>
>
> in a short future,
> yes.
>
> imran
>
> 2008/6/25 Paolo Cignoni <pao...@is...> <pao...@is...>:
>
>
>
> skunkwerk wrote:
>
> hi Paolo,
> i was looking at software that could do normal mapping and noticed it
> was listed as one of the plugin projects in meshlab.
>
> is anyone working on it yet? anyone else interested in helping?
>
> I read your paper on normal mapping from a few years ago. Do I need to get
> the texture atlas plugin fixed before starting on the detail transfer?
>
> yes complete the texture atlas first.
>
> about the redetailing stuff: it is almost in. If you look at the new
> filter_sampling tool you can find all the basic pieces: closest retrieval
> and texel sampling.
> I think that adding a attribute transfer is matter of a few lines of code.
> consider it already done.
> (yes i have to remove it from the projecgts :) )
> p.
>
>
>
> imran
>
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