skunkwerk wrote:
> hey paolo,
> i was looking at the filter_sampling plugins - both the distance and
> 'vertex attribute transfer' plugins require 2 meshes to compare - how would
> you get meshlab to load 2 models, such as one of the original and one of the
> model after a filter has run on it?
>
Dont tell me that you have missed the whole layer mechanism...
it was one of the main feature of the 1.1 version...
http://meshlab.sourceforge.net/wiki/index.php/Release_Notes_1.1.0
> would normal mapping require adding a "normals" option to the vertex
> attribute transfer plugin? then you'd have to bake the normals into a
> texture, right?
>
>
in a short future,
yes.
> imran
>
> 2008/6/25 Paolo Cignoni <pao...@is...>:
>
>
>> skunkwerk wrote:
>>
>> hi Paolo,
>> i was looking at software that could do normal mapping and noticed it
>> was listed as one of the plugin projects in meshlab.
>>
>> is anyone working on it yet? anyone else interested in helping?
>>
>> I read your paper on normal mapping from a few years ago. Do I need to get
>> the texture atlas plugin fixed before starting on the detail transfer?
>>
>> yes complete the texture atlas first.
>>
>> about the redetailing stuff: it is almost in. If you look at the new
>> filter_sampling tool you can find all the basic pieces: closest retrieval
>> and texel sampling.
>> I think that adding a attribute transfer is matter of a few lines of code.
>> consider it already done.
>> (yes i have to remove it from the projecgts :) )
>> p.
>>
>>
>>
>> imran
>>
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>> --
>> Paolo Cignoni -- Senior Researcher
>> Visual Computing Laboratory - ISTI - CNR http://vcg.isti.cnr.it/~cignoni <http://vcg.isti.cnr.it/%7Ecignoni>
>>
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>> 56124 Pisa
>> ITALY
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Paolo Cignoni -- Senior Researcher
Visual Computing Laboratory - ISTI - CNR
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ISTI - CNR
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