hey paolo,
i was looking at the filter_sampling plugins - both the distance and
'vertex attribute transfer' plugins require 2 meshes to compare - how would
you get meshlab to load 2 models, such as one of the original and one of the
model after a filter has run on it?
would normal mapping require adding a "normals" option to the vertex
attribute transfer plugin? then you'd have to bake the normals into a
texture, right?
imran
2008/6/25 Paolo Cignoni <pao...@is...>:
> skunkwerk wrote:
>
> hi Paolo,
> i was looking at software that could do normal mapping and noticed it
> was listed as one of the plugin projects in meshlab.
>
> is anyone working on it yet? anyone else interested in helping?
>
> I read your paper on normal mapping from a few years ago. Do I need to get
> the texture atlas plugin fixed before starting on the detail transfer?
>
> yes complete the texture atlas first.
>
> about the redetailing stuff: it is almost in. If you look at the new
> filter_sampling tool you can find all the basic pieces: closest retrieval
> and texel sampling.
> I think that adding a attribute transfer is matter of a few lines of code.
> consider it already done.
> (yes i have to remove it from the projecgts :) )
> p.
>
>
>
> imran
>
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