[Meshlab-devel] white balance
A processing system for 3D triangular meshes
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From: Francesco T. <lit...@gm...> - 2008-07-17 22:05:37
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Hi, I commited a white balance filter. I took the doc from here: http://en.wikipedia.org/wiki/White_balance I implemented the Scaling monitor R, G, and B solution. it says that Gimp uses it too. Gimp automatically correct whites color and I don't know how it takes the value of the unbalanced white. I calculate the lightness of every color and take the max as unbalance white value. If I had right understood the sense of white balancing, this seems to me reasonable. So this were the last task. The question that is still open is about Equalization and how to build a 3d color histogram. PLEASE, take a lot of time to try these stuffs, and help me on this topic. I cannot find nothing useful in the net. Hints about refactory of updateColor::color.h are welcome too. In the meanwhile I'll take care of the wiki docs. thanks. |