[Meshlab-devel] questions
A processing system for 3D triangular meshes
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From: skunkwerk <sku...@gm...> - 2008-03-21 18:52:49
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I had some questions about meshlab: 1) There seems to be a renderman plugin in the source tree, but I have to remove it as it never compiles... what's the status of the plugin - is there anyone working on it? 2) The support for importing .dxf files - the only gpl library to do this seems to be coin3d's dime (http://www.coin3d.org/lib/dime).<http://www.coin3d.org/lib/dime%29.>.. is anyone working on this? 3) I've noticed that when I try opening huge (~20 MB collada) files, it takes about five minutes... but the actual filters are still quite fast. any tips on speeding up the time to load large files? multithreading? would running on a multi-core CPU be likely to speed this up, or is it just dependent on the speed of the hard disk and pipeline? 4) as far as a texture atlas generator goes, should I use the opengl library directly, or go through QtOpenGL, like some of the things in meshlab do? qt's library might not provide everything i need, but at this point i don't know enough about opengl to be sure. when textures are loaded by an importer, where are they stored? thanks, imran |