i tried the hausdorff distance plugin on a number of models, such as
www.akbars.net/20.zip
i noticed two issues:
1) when the model & a copy of itself in another layer are open, the quadric
texture plugin doesn't seem to reduce models - or at least, the display
isn't updated as the model looks exactly the same.
2) the hausdorff distance doesn't really tell you a lot - on one model, i
got the following results after a series of 6 reductions:
0.001267
0.012462
0.035062
0.040926
0.036652
0.027046
while on the model mentioned above (20.zip) i got the following:
.99
1.7
4.7
8.8
11.9
14
14.4
15.3
15.3
how can you get some sense of the "quality" of the reduction from looking at
these numbers? any ideas?
On Mon, Aug 4, 2008 at 5:47 PM, skunkwerk <sku...@gm...> wrote:
> thank you Paolo,
>
> 1) i don't know what i was doing wrong before, but I tried the layers
> again, and it worked fine. the hausdorff distance plugin gave me the
> following output when I ran it on 2 identical meshes:
> max:65, mean:0.026, RMS:0.99
> doing more samples would likely bring these values closer to 0, right?...
> would the best way to interpret these values be to compare them to the
> radius of the mesh's bounding box?
>
> 2) i tried the minerva ply file on a fresh checkout of meshlab, and it
> froze my whole machine - so yes, it'd be good if someone else could try this
> out
>
> 3) they're some comments in Italian as well inside refine.h, i'll wait for
> your update
>
> 4) my question about finding the number of "leaves" was in relation to the
> discussion of the model here: www.akbars.net/27.zip
> to which you said: "one of the tree has approx 26k faces in the leaves. All
> the leaves has no internal vertex..."
>
> 5) it seems like the 'border' in meshlab is the border of a simplicial
> complex... when I thought of boundary I was thinking of the outermost faces
> of a model. but i guess the real issue is that simplification with
> 'preserve borders' sometimes works well, and sometimes not - and i'm trying
> to figure out a way to figure out when to use it
>
> regards,
> imran
>
>
> On Mon, Aug 4, 2008 at 2:31 PM, Paolo Cignoni <pao...@is...>wrote:
>
>> skunkwerk wrote:
>>
>> thanks Paolo,
>> it's nice to have you back. i didn't feel the wiki page answered my
>> questions:
>> 1) what's the definition of a border & boundary within meshlab, and are all
>> non-manifold faces bordering faces?
>>
>>
>> I have tried to improve the doc.
>>
>>
>> http://vcg.sourceforge.net/index.php/Tutorial#Boundary_relations_and_adjacency
>>
>> It is nice to have someone that actually tests our scarce documentation :)
>>
>>
>> 2) do the number of leaves correspond to the number of border faces, or
>> what?
>>
>>
>> I have not understood what do you mean with leaves? what leaves? what
>> tree are you referring to? I have lost the context.
>>
>> while these are from other threads, i don't want to send 5 emails to the
>> list:
>> 3) the same file you sent me to test on the texture filter froze my entire
>> machine & meshlab - did you not encounter any issues with it? was it not
>> working with the 'copied tiles' option or with 'resampled'?
>>
>>
>> yes it does not works with your filter. It is a typical dirty mesh
>> against which algorithms should be made robust.
>> (the mesh we are talking about is the old textured minerva 250 face and
>> two textures)
>>
>> 4) i tried loading 2 layers into meshlab to use with the hausdorff distance
>> plugin, but i don't think the layers are working. any suggestions?
>>
>>
>> I have tried on different architecture and layers seems to be correctly
>> working.
>> Can some one be able to replicate this issue?
>>
>> 5) trying to clip triangles with refine.h: you said i need to define which
>> edges of the triangle need to be split - but how do I define the points it
>> should be split at? i tried doing a search for 'subdivision' in the
>> codebase but couldn't find much - could someone point me to the specific
>> file that does some clipping?
>>
>>
>> I will expand the comment in the refine.h file
>> look for the next commits.
>> p.
>>
>>
>> regards,
>> imran
>>
>> On Sun, Aug 3, 2008 at 1:26 AM, Paolo Cignoni <pao...@is...> <pao...@is...>wrote:
>>
>>
>>
>> skunkwerk wrote:
>>
>>
>> Paolo, may I ask how you determined the number of leaves in the model?
>>
>>
>> The
>>
>>
>> .dae had a maximum of 2,766 triangles in one "node"
>>
>> sorry for all the questions
>>
>> imran
>>
>> On Mon, Jul 21, 2008 at 6:10 AM, Paolo Cignoni <
>>
>>
>> pao...@is...>wrote:
>>
>>
>> I have added some notes on the border flags in the vcg wikihttp://vcg.sourceforge.net/index.php/Flags
>> p.
>>
>>
>>
>> --
>> Paolo Cignoni -- Senior Researcher
>> Visual Computing Laboratory - ISTI - CNR
>> http://vcg.isti.cnr.it/~cignoni <http://vcg.isti.cnr.it/%7Ecignoni> <http://vcg.isti.cnr.it/%7Ecignoni> <http://vcg.isti.cnr.it/%7Ecignoni>
>>
>>
>> ISTI - CNR
>> Via Moruzzi 1,
>> 56124 Pisa
>> ITALY
>>
>>
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>> --
>> Paolo Cignoni -- Senior Researcher
>> Visual Computing Laboratory - ISTI - CNR http://vcg.isti.cnr.it/~cignoni <http://vcg.isti.cnr.it/%7Ecignoni>
>>
>> ISTI - CNR
>> Via Moruzzi 1,
>> 56124 Pisa
>> ITALY
>>
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