Can anyone help with a texture from point cloud issue I am experiencing please?
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I’m wondering if anyone can help me find the problem in my workflow to solve an issue I’m having with the final texture output from Meshlab.
I have a point cloud that I would like to make a mesh in OBJ format to use in Unity.
From the guides, tutorials and pieces of information online my workflow is as follow, once I have imported the mesh.
• Compute normal for point set
• Screened Poisson Surface Reconstruction
• Select and delete unwanted triangles
• Amend normal as required
• Parametrization: Trivial Per-triangle
• Save As Ply
• Transfer: Vertex color to texture (Texture width and height - 4096)
• Export as obj.
This creates a great model but I notice one thing with the texture after import into Unity and that is the faces all have a ‘hard edge’ and the colours are not blended - See attached photos
I see from one of a tutorial that using “Parameterization + texturing from registered rasters” there is an option called “color correction” that I think will fix the issue based on the description. However, there in no option for this in Transfer: Vertex color to texture and I have no raster image for this point cloud.
What I am wondering is, do anyone know of a way in Meshlab to blend the edges of the texture so it looks at lot smoother than as shown?
Hi, did you find a solution? I'm facing the same issue...
Hi Alex, Did you find any solution for this problem? i am facing the same problem. Please let me know if you find something...