When I import OBJ, no I get texture error code
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So I import an OBJ that has a texture mapped to it and Meshlab always gives me an error (Failure loading textures). I have tried everything I know, made sure the OBJ and texture file are in the same folder, the MTL file has the correct path. What do I need to do in order to see the OBJ textures appear?
Thanks
Hi Jeff, I had same problem. Found solution:
Filters -> Texture -> Set Texture -> Texture file "YourTextureFileFromCurrentDirectory.png"; Texture Dimension(px) "LastSavedDimension" - > Apply -> Close!!!
(note, it could take some time, maybe if some cases if the file is very huge program can crash, but You can edit settings also how to avoid this: Tools-> Settings -> MeshLab::System::maxGPUMemDedicatedToGeometry "3500" it worked in my case)
Texture must be a .png file and texture dimesion must be last greatest quality You saved (in my case it was 8192, it took time to load, but I had luck!)
Texture Dimension You can see also if You click on the texture properties with right mouse button (Properties - > Details (Dimensions)).
I even renamed the .MTL file to something else and it runned without it.
Last edit: Ilvis Faulbaums 2021-01-29
Thanks for this solution, Ilvis! I was finally able to import the OBJ file without any problems. Thanks again.
You're welcome!
Seriously? Nobody can help?
Have you been able to load it with any other software?
Cheers, Lars.
Thanks for response Lars. Yes, it imports into 3DS Max no problems. The OBJ, MTL and image files are all in the same folder.