i have a piece of a hood from a car, which seems to have a real bad reflection behavior (see the screenshots - look cut at some parts and just hard edged instead of nice and smooth, as its supposed to be)
Now i hope that meshlab can solve my problem, but it doesnt look to be that easy.
Can anyone give me (a noob) an advice on how to do that?
I believe its a vertex normal problem, but i am not sure.
If needed i can upload that part of the geometry.
Big Thanks for some help in advantage :)
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