mesh processing improvement
A processing system for 3D triangular meshes
Brought to you by:
cignoni,
granzuglia
Hi, great developers,
I recommend to add the retiling algorithm(Greg Turk) in this great tool. I notice the mesh smoothing filter is not good enough, it will change the volume of the mesh. To avoid such problems, I often use the remeshing filter many times, then use the decimation filter many times to get a uniform mesh, but often still many narrow triangles exist.
Another feature is about the texture. I hope it can maintain the correct texture coordinate no matter what filter is used to simplify or remesh.
Great thanks,
Youquan