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#88 mesh processing improvement

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nobody
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2012-10-10
2009-01-15
Anonymous
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Hi, great developers,

I recommend to add the retiling algorithm(Greg Turk) in this great tool. I notice the mesh smoothing filter is not good enough, it will change the volume of the mesh. To avoid such problems, I often use the remeshing filter many times, then use the decimation filter many times to get a uniform mesh, but often still many narrow triangles exist.

Another feature is about the texture. I hope it can maintain the correct texture coordinate no matter what filter is used to simplify or remesh.

Great thanks,
Youquan

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