From: Klaus N. <kl...@ma...> - 2001-06-25 09:01:07
|
Hi, I modified the 'fire'-demo, because I wanted to see how it worked with the affine_triangle function, basically I used 'GL_NEAREST' for Min and Max and I set GL_PERSPECTIVE_CORRECTION_HINT to GL_FASTEST and the results I get are pretty strange. I know that texturing can look wrong, but here half of the trees at the border of the screen are just missing and the ground at the bottom seems to be foggy, though I switch fog off (yes, if I switch fog off, the fog disappears, but only for the polygons that are not close to the border of the screen). This problem is related to 'GL_MODULATE', because if I switch to 'GL_REPLACE' everything looks o.k. I was using the CVS-version of the week before last week for my tests and software-rendering. Bye Klaus |