From: Gareth H. <ga...@va...> - 2001-03-06 16:18:28
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Is the plan to support GLushort or GLfloat per component texture images, as well as the regular GLubyte per component? If so, I'll change what was the old-style Mesa formats to be based on GLchan, which would give us things like _mesa_format_rgba_chan or _mesa_format_default_rgba instead of _mesa_format_rgba8888 and the like. And, I'm assuming that GLchan != GLubyte doesn't work at the moment, correct? -- Gareth |