From: Gareth H. <ga...@va...> - 2001-02-20 17:00:34
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Brian Paul wrote: > > While working on the texture image code I had to fix some > things related to color index (paletted) texture images. That > got me thinking about other texture formats like depth textures. > So, I implemented the GL_SGIX_depth_texture extension and then > GL_SGIX_shadow to exercise it. GL_SGIX_shadow_ambient was a > simple addition on top of that. > > ... > > My implementation isn't 100% complete either. Right now, the > depth texture is only sampled with nearest/nearest filtering > and the texels are always stored as floats. I'll try to fix > those things in the not-too distant future. Great work! I remember talking about this with you at SIGGRAPH last year -- I'm really interested in checking this out. -- Gareth |