From: Brian P. <br...@va...> - 2001-02-20 16:33:57
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de...@ko... wrote: > > >> > >> I've reported every bug in the past that I've been able to isolate to a simple > >> test case (and they've all been fixed quickly). Unfortunately, this one isn't so simple, > >> we use a large number of features, and the application itself is a very large, complex > >> application that takes several hours to compile and just getting the compile to work is > >> a bit hard (it's C++, needs a very recent version of gcc, STLport, etc etc), and we're > >> not yet distributing the source in a general manner. > > > >Would sending me a binary be practical? > > Sure, in fact, with the next release or so, any user will be able to download the binary > from the website without a password (right now it's password protected and you > have to make a formal request). OK. Let me know when it's available, give me the steps to reproduce the problem and I'll look at it. > Right now I'm struggling with getting the Linux port to work again now that the main > programmer changed some source and it's causing g++ to report an internal compiler error > (urk). > > > > >Could you send me a screenshot of the problem? That might give me a hint. > > Sure: see page http://www.cgl.ucsf.edu/home/dek/mesa_bug Thanks. > >> Here's some of the features we're enabling : lighting, fog, arbitrary clip planes, stippled lines, > >> alpha blend modes, material properties, depth test, line width, point size, scissor, color logic op, vertex > >> arrays, polygon offset, stencil, along with tons of texture options including 3D textures > >> when available. > > > >Can you enable/disable these different OpenGL features in order to narrow > >down or characterize the circumstances under which the problem appears? > > We'll see. It's tricky because those modes are activated and deactivated numerous > times during a frame render, and not all of them are applied when the bonds are drawn. > Certainly,lighting, fog, clip planes, alpha blending, material properties, depth testing, > scissor, and color logic op are applied during bond rendering. Are the bonds drawn as polygons or lines? It's a bit hard to tell. If you can say what OpenGL features are used when rendering the bonds that would help too. Thanks. -Brian |