From: Brian P. <br...@va...> - 2001-02-16 18:16:45
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Brian Paul wrote: > > Klaus Niederkrueger wrote: > > > > On Fri, 16 Feb 2001, Keith Whitwell wrote: > > > > > Klaus Niederkrueger wrote: > > > > > > > > Hi, > > > > > > > > I have compared again the software-fog in the 'fire'-demo with Mesa-3.4 > > > > and Mesa-3.5 and in Mesa-3.5 it is still a lot denser than in the old one. > > > > > > > > I don't know if this is important or not and if was a bug, I have no idea > > > > if it is now or it was before. > > > > > > > > I haven't try though Mesa-3.4.1. > > > > > > On what driver? > > > > > > I've got the two X11 drivers running side by side & they look identical. > > > > > > Keith > > > > > > > Just normal software-rendering. > > 24bit TrueColor > > Frame buffer: 24bit R8:G8:B8:A0 > > > > I don't know what else could help. > > I'm seeing denser fog with 3.5 than 3.4.x too. Strange thing is, > I think it looked OK the first time I ran it but subsequent runs > look different. Might be an uninitialized variable somewhere. > I'm looking into it. > > The fire demo seems to be the only demo w/ fog that looks different. > Tunnel, for example, looks identical with 3.5 and 3.4.x. There's a call to glHint(GL_FOG_HINT, GL_NICEST) which is only compiled in if FX is defined. If the hint is GL_NICEST fog is OK. But if the hint is GL_FASTEST or GL_DONT_CARE the fog is extra dense. That narrows it down... -Brian |