From: Daniel V. <vo...@lo...> - 2000-12-14 20:16:55
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On Thu, Dec 14, 2000 at 12:49:45PM -0700, Brian Paul wrote: > > I should rename _P to _q (which is what the 1.2 spec uses now). q is the > highest-numbered mipmap level that can actually be used, after taking in > account the image sizes and the value of GL_TEXTURE_MAX_LEVEL. > > _M is the max usable lambda value. It should be = _MaxLevel - BaseLevel. > If you're looking at equation 3.21 in the 1.2 spec, then _M = q - b. I > should probably rename that variable too (_MaxLambda). > > The incoming lambda value is added to BaseLevel to select a mipmap level. > > The idea is that lambda=0 will correspond to the BaseLevel texture > and lambda = _M will correspond to the GL_MAX_LEVEL texture. Thanks. > I'm not sure why you're seeing blurry images. I haven't tried running > UT with 3.5 yet. Most noticeable with the floor textures in DM-Stalwart. Daniel Vogel, Programmer, Loki Software Inc. |