From: Brian P. <br...@va...> - 2000-11-30 04:47:15
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Bret Mogilefsky wrote: > > Hi there. I'm writing a driver for Mesa and I'd like to be able to use C++ > for large parts of it. I notice that glcore.h has two structures with > members named "private", which is a keyword in C++. Aside from this, I can > include everything without a problem. I realize this is the CVS version, > so perhaps this simply hasn't been addressed yet, but is anyone planning to > rename those members to make it easier on C++ slobs like me? glcore.h is unmodified from the SGI SI. It basically defines the public interface to the OpenGL core. I'm planning to make Mesa use it in the future. I guess we could add an #ifdef __c_plus_plus__ (or whatever) and change the names to something else. So much for pristine sources... -Brian |